RoboBlockly for Learning Coding and Math with Robots

0x2418126-6-12y2418126-6-12
Grid:
Tics Lines:
Width px
Hash Lines:
Width px
Labels:
Font px
Trace Lines:
Robot 1:
Width px
Robot 2:
Width px
Robot 3:
Width px
Robot 4:
Width px
Axes: x-axis y-axis Show Grid
Grid: 24x24 inches 36x36 inches 72x72 inches
96x96 inches 192x192 inches
Quad: 4 quadrants 1 quadrant
Units: US Customary Metric
Background:

Robot 1

Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 0 in)
Current Angle: 0 deg
Wheel Radius:
Track Width:
in

Robot 2

Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 6 in)
Current Angle: 0 deg
Wheel Radius:
Track Width:
in

Robot 3

Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 12 in)
Current Angle: 0 deg
Wheel Radius:
Track Width:
in

Robot 4

Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 18 in)
Current Angle: 0 deg
Wheel Radius:
Track Width:
in

Problem Statement:
Draw a right triangle with an area of 24 square units, with a hypotenuse equal to 10 units and one leg measuring 8 units. The legs of your triangle must remain on the x and y axes and the triangle must be graphing in Quadrant I.
/* Code generated by RoboBlockly v2.0 */
#include <linkbot.h>
CLinkbotI robot;
double radius = 1.75;
double trackwidth = 3.69;

robot.drivexyTo(0, 6, radius, trackwidth);
robot.drivexyTo(8, 0, radius, trackwidth);
robot.drivexyTo(0, 0, radius, trackwidth);
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Time
Problem Statement:
Draw a right triangle with an area of 24 square units, with a hypotenuse equal to 10 units and one leg measuring 8 units. The legs of your triangle must remain on the x and y axes and the triangle must be graphing in Quadrant I.