Activity Image | ID | Activity Title | Author(s) | Date Created | Subjects | Grades | Keywords | Standards | Problem Statement | Links |
---|---|---|---|---|---|---|---|---|---|---|

1 R P |
Apply Addition to Drive a Robot Forward | Harry Cheng | 2017-05-29 | Robotics, Coding, Math | 2,3,4,5,6,7,8 | addition, subtraction | 2.OA.2 | The pre-placed block will drive the robot forward 8 units to reach the cyan line. Add a block to drive the robot to reach the red line at 15 units. | ||

2 |
Find the Center of a Hexagon | Harry Cheng | 2017-05-29 | Math | 10,11 | geometry, hexagon, trigonometry, tangent function, tan() | F-TF.2.1.3 | The pre-placed blocks will drive the robot to trace a hexagon. Edit the blocks in Board so that the path traced by the robot will match the outline of the hexagon created by the new blocks in Board. | ||

3 R |
Create a Hexagon with a Robot | Harry Cheng | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | angle, geometry, hexagon | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot forward 5 units to trace the first edge of the hexagon. Change the drive distance to 10 units and then add blocks to drive the robot around the outline of the hexagon. | ||

4 R |
Create a Hexagon with a Robot Using a Loop | Harry Cheng | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,8 | angle, geometry, hexagon, loop | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon. | ||

5 R P |
Apply Integer Addition to Move a Robot | Zane Miller | 2017-05-29 | Robotics, Math | 6,7,8 | addition, integers, positive, negative | 7.NS.1.b, 7.NS.1.d | Use two driveDistance() blocks to model the problem (5) + (-9) by moving the robot forward to reach the green line and then back to reach the red line. Use two traceColor() blocks to model positive integers in green and negative integers in red. | ||

6 |
Use Arrows to Draw Vectors | Chau Nguyen | 2017-05-29 | Coding, Math, Science | 10,11,12,F | Vector , Vector Notation, Vector operation | HSN.VM.A.1 , HSN.VM.A.2 , HSN.VM.B.4.A , HSN.VM.B.5.A | Use the arrow tools to add a vector W = <2,8> on the grid. Then add another vector represents the sum of U and 2*W | ||

7 |
Draw a Flower | Emy Louie, Chau Nguyen | 2017-05-29 | Coding, Art | 2,3,4,5 | art, drawing , geometry | Create a flower centered at the origin, with 8 petals. Make each petal a different color, with the length of each petal being 10 inches. Make each petal appear 1 second after the petal to the right of it.The center circle and the first petal are already done for you. | |||

8 |
Draw a Flower Using a Loop | Emy Louie, Chau Nguyen | 2017-05-29 | Coding, Math | 10,11,12 | art, drawing, math, geometry | Using a loop function, create a flower centered at the origin, with 8 petals. Each petal should have a height of 10 inches. Make each petal appears 1 second after the petal to the right of it. The center circle and the first petal are already done for you. | |||

9 R |
Circle | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | Here we have a robot set to drive .052 in. and turn 1° per iteration. Use what you know about circles to finish the program. | ||

10 R |
Cross | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed block will drive the robot to come close to creating a cross shape. Modify the inputs to create the cross shape. | ||

11 R |
Eight Branch Snowflake | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes one branch of the snowflake. Complete the program to draw a complete snowflake. | ||

12 R |
Five Two-Sized-Circles | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes circles of any specified radius. Use these blocks to trace the circles shown on the grid. | ||

13 R |
Cube | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6 | art, drawing, math, geometry | 4.G.A.1 ; 4.MD.C.6 ; 4.NBT.B.4; 7.G.A.3 ; 7.G.B.5 | The pre-placed blocks drive the Linkbot into starting position and begin drawing the first edge of a cube. Add in more blocks to finish the cube. | ||

14 R |
Diamond | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6 | art, drawing, math, geometry | 3.G.A.1 , 4.G.A.2 , 4.G.A.3 | The pre-placed blocks drive the robot to the starting position. Add in the necessary command block to create a rhombus/diamond Challenge: try drawing the shape so that it is symmetrical about the y-axis, x-axis, and origin. | ||

15 R |
Square | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math | 3,4,5,6 | art, drawing, math, geometry, trignometry | 3.G.A.1 , 4.G.A.2 , 4.G.A.3 | The pre-placed blocks drive the linkbot forward 6inches and turn 90o left. Add in more command blocks to drive a robot in a square. Challenge: after you finish, try making the square symmetrical about the y-axis, x-axis, and origin. | ||

16 R |
threeCubes | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6,7 | art, drawing, math, geometry | 4.G.A.1 , 4.MD.C.6 , 4.NBT.B.4 , 7.G.A.3 , 7.G.B.5 | The pre-placed block began drawing the cube. Add in the necessary blocks and modify the existing ones to finish drawing the cube and draw 2 more cubes with any distance offset of your choice. | ||

17 R |
Twelve Diamond | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 4,5,6,7,8,9,10 | art, drawing, math, geometry | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 , 6.G.A. 3 , 8.G.A.5 , HSG.SRT.C.8 | The pre-placed block draw the first 2 lines of the diamond. Complete the tracing of the diamond formation by adding in and modifying the necessary block inside the loop. | ||

18 R |
Twelve Hexagon | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 4,5,6,7,8,9,10 | art, drawing, math, geometry | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 ; 6.G.A.1 & 3 ; 8.G.A.5 | The pre-placed block draw the first hexagon. The block "random color" changes the color of each line segment the linkbot traces out. Complete the design by adding in the necessary blocks. After you figure out the solution, try modify the solution and see what other design can you create. | ||

19 R |
Honeycomb | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 5,6,7,8,9,10,11 | art, drawing, math, geometry | 4.MD.C.5 , 4.MD.C.6 , 5.G.A.2 , 7.NS.A.1, 8.G.A.5 | The pre-placed blocks draw out 1 row of hexagons. Complete the honeycomb by adding in the necessary blocks. Hint: (traceOn/Off will be helpful here) After you figure out the solution, try modify the solution and see what other designs can you create. | ||

20 |
The Sun with Symmetry | Chau Nguyen | 2017-05-29 | Coding, Math, Art | 3,4,5,6,7,8 | art, drawing, math, symmetry | 4.G.A.3, 8.G.A.3 | The pre-placed blocks create the right half of the sun from command blocks arc-sector() and triangle (). Find the line of symmetry. Then, add in the necessary command blocks to complete the left half. Finally, color the sun with the filcolor() block in the drawing tab. | ||

21 |
American Flag | Fernando Angulo | 2017-06-04 | Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, ratio, proportion | 2.G.1, 4.MD.5, 6.RP.1 | The pre-placed blocks will draw the shape of the American Flag. Use the grid along with the flag proportions that can be found on http://www.ushistory.org/betsy/flagetiq3.html to draw the American Flag. | ||

22 |
Simple Flag | Fernando Angulo | 2017-06-06 | Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern , square | 2.G.1, 4.MD.5 | The pre-placed blocks will not fill in all of the flag. You must change the blocks given to fill in the flag that is outlined. Turn the grid on and off when convenient to help see. | ||

23 |
French Flag | Fernando Angulo | 2017-06-06 | Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5, 6.RP.1 | The pre-placed blocks will draw two rectangles that aren't quite correctly sized. Edit the blocks to complete the French Flag. (Turn the grid on and off to be able to see distances when you need to) | ||

24 R |
Four Parallelograms | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We have already learned how to create a parallelogram. For this activity we will need to modify the blocks in order to create four evenly rotated parallelograms. | ||

25 R |
Parallelogram | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will drive the robot to come close to creating a parallelogram shape. Modify the inputs to create the parallelogram shape. | ||

26 R |
Snowflake | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes one branch of the snowflake. Complete the program to draw the rest of the branches shown. | ||

27 R |
Star | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will come close to creating one line of the star, but it doesn’t match up exactly with the given line. Modify and add blocks in order to complete the star. | ||

28 R |
Star2 | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will come close to creating one line of the star, but it doesn’t match up exactly with the given line, and the robot turns too far, further than where the next line would start. Modify and add blocks in order to complete the star. | ||

29 R |
Ten Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The robot starts at the top of the far left circle. Create a circle and drive the robot forward to keep creating more circles. | ||

30 R |
Ten Parallelograms | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We have already learned how to create a parallelogram. For this activity, we will need to modify the blocks in order to create ten evenly rotated parallelograms. | ||

31 R |
Twenty Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | Modify the blocks so that the robot traces over the twenty circles. | ||

32 |
Draw a RGB Venn Diagram | Linda Wu | 2017-08-30 | Coding, Math, Art | 5,6,7,8,9 | drawing, circle, graphing, geometry, triangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block draws the red circle. Add the green and blue circles. Make sure that the circles are arranged so their centers form the vertices of an equilateral triangle with side lengths of 12 units: you may want to draw the triangle first. | ||

33 R |
Two Two-Sized Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes circles of any specified radius. Use these blocks to trace the circles shown on the grid. | ||

34 R |
Square | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot 3 inches and turn 78°. Change the values of the blue boxes and add more blocks to trace the pattern shown in the grid. | ||

35 R |
Three Squares | Naomi Okiddy | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot a distance of 5 inches and turn 45-degrees thrice, repeating the same sequence thrice. Change the values of the blue boxes to trace the pattern shown in the grid. | ||

36 R |
Ten squares | Naomi Okiddy | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot a distance of 5 inches and turn 45-degrees thrice, repeating the same sequence thrice. Change the values of the blue boxes to trace the pattern shown in the grid. | ||

37 |
Draw a Cat | Hailey Falk | 2017-06-21 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block will draw a circle at the origin for the face of the cat. Add drawing blocks to create ears, a nose, a mouth, whiskers, etc. | ||

38 R |
Drive a Robot Along a Street | Hailey Falk | 2017-06-23 | Robotics, Coding, Math | 1,2,3,4,5 | robot, addition, drive | 2.OA.2, 3.MD.3 | The robot starts at point (3,3) on the grid. The pre-placed block will turn the robot 90 degrees so that it is facing point B. Add a block to drive the robot to point B. | ||

39 |
Draw a Bear | Hailey Falk | 2017-06-24 | Coding, Math, Art | 4,5,6,7 | drawing, circle, ellipse, graphing | 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block will draw a circle at the origin for the face of the bear. Add drawing blocks to add ears, a nose, a mouth, eyes, etc. | ||

40 R |
Drive and Turn a Robot Along a Street | Hailey Falk | 2017-06-27 | Robotics, Coding, Math | 4,5,6 | robot, addition, subtraction, drive, turn | 2.OA.2, 3.MD.3, 4.MD.6 | The robot starts at point (3,3) on the grid. The pre-placed blocks will drive the robot forward 6 inches and turn right 90 degrees. Add blocks to make the robot drive to point B at (9,9) stop for one second, then drive to point C at (15,18). | ||

41 R |
Snow Flake Fractal 1 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 4,5,6,7 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first two segments of the fractal. Add in the necessary blocks to complete the fractal design. Hint: you might want to use a loop to condense the number of blocks needed. Play around to see if you can come up with other alternate designs. | ||

42 R |
Snow Flake Fractal 2 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 4,5,6,7 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first two segments of the fractal. Add in the necessary blocks to complete the fractal design. Hint: you might want to use a loop to condense the number of blocks needed. Play around to see if you can come up with other alternate designs. | ||

43 R |
Snow Flake Fractal 3 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 6,7,8,9,10 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first few segments of the fractal. Add in the necessary blocks in nest loops formation to complete the fractal design. Play around to see if you can come up with other alternate designs. | ||

44 R |
Snow Flake Fractal 4 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 7,8,9,10,11,12 | fractal, art, drawing, line segments, math, geometry, angles | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first few segments of the fractal. Add in the necessary blocks in nest loops formation to complete the fractal design. Remember, fractal is a never-end pattern, so try to see how much further can you complete this design. Play around to see if you can come up with other alternate designs. | ||

45 R |
Drive Around a Roundabout | Hailey Falk | 2017-06-29 | Robotics, Coding, Math | 6,7,8 | robot, turn, angle, geometry, trigonometry | 2.OA.2, 4.MD.6, 7.G.4 | The robot starts at point A (-36,0) on the grid. The preplaced block drives the robot to point B. Change the blocks so that the robot drives to point C at (36,0). | ||

46 |
Multiplication 3x5 | Hailey Falk | 2017-07-05 | Coding, Math | 2,3,4 | multiplication, division, addition | Use three of the same blocks or a single block with a multiplication operation to move the robot to the green line. | |||

47 R |
Four Car Chase CCW | Chau Nguyen | 2017-07-05 | Robotics, Coding, Math | 2,3,4,5,6 | Counter-clockwise, angles, non-blocking | The four cars/robots at each corner labeled A,B,C, and D are to chase each other around the 4squares block in a counter-clockwise manner. The pre-placed block already began Add in the necessary combination of blocks (NB and non-NB) to perform this action. | |||

48 R |
Four Car Chase CW | Chau Nguyen | 2017-07-05 | Robotics, Coding, Math | 2,3,4,5,6 | Clockwise, angles, non-waiting | The four robots at each corner labeled A,B,C, and D are to chase each other around the 4squares blocks in a clockwise manner. The pre-placed blocks already began moving 2 robots. Add in the necessary blocks to complete this activity. | |||

49 |
Multiplication 4x6 | Hailey Falk | 2017-07-05 | Coding, Math | 2,3,4 | multiplication, division, addition | Use four of the same blocks or a loop that repeats one block to move the robot to the red line. | |||

50 R |
Two Cars Roundabout | Chau Nguyen | 2017-07-10 | Robotics, Coding, Math | 7,8,9,10,11,12,F | angles, distance, arc, clock-direction, Riemann sum approximation, non-blocking function. | The pre-placed blocks drive the two linkbots to the entrances and attempt at the turn. Modify the existing blocks and add in new ones to navigate the two linkbots around the roundabout to reach their destinations (Robot1 goes from red to green entrance. Robot2 goes from orange to blue.) | |||

51 R |
Baseball First Base | Hailey Falk | 2017-07-19 | Robotics, Coding, Math | 5,6,7,8 | robot, drive, graphing, coordinates | 2.OA.2, 5.G.2 | Modify the drivexyTo block to drive the robot to first base. | ||

52 R A |
Rectangle with Given Perimeter and Area | Linda Wu | 2017-07-19 | Robotics, Coding | 3,4,5,6,7,8 | geometry, pattern, square, angle | 2.G.1, 4.MD.5 | Right now, dimensionOne and dimensionTwo are both set to 0. Change them to create a route for the robot that traces a rectangle with a perimeter of 20 units and an area of 24 units. | ||

53 |
Draw a Snowman | Linda Wu | 2017-07-19 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the middle body of the snowman. Add more blocks to draw other parts of the body, plus the arms, buttons, hat, and face. | ||

54 R A |
Rectangle with Biggest Area Given Perimeter | Linda Wu | 2017-07-19 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, square, angle | 2.G.1, 4.MD.5 | Change the numbers in the driveDistance blocks to create a rectangle for the robot to trace with a perimeter of 30 with the largest possible area. Currently, the area of the rectangle is 3 X 12 = 36. Can you increase the area while keeping the same perimeter? Use only whole numbers. | ||

55 |
Draw a Penguin | Linda Wu | 2017-07-19 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body and head of the penguin. Add more blocks to draw the face of the penguin, and the white belly of the penguin. Add the feet of the penguin. Feel free to use your creativity. | ||

56 |
Animate a Ring | Linda Wu | 2017-07-19 | Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks animate the ring increasing and decreasing in size. Experiment with the code blocks and see what each part of the code does. Try slowing down the animation. | ||

57 R |
Highway Race | Hailey Falk | 2017-07-24 | Robotics, Coding, Math | 3,4,5 | robot, multiplication, division, drive | 2.OA.2, 3.OA.7 | The robots are in a race to the finish line. Modify the red setSpeed block so that the Lego Mindstorm robot reaches the blue line in 3 seconds and wins the race! | ||

58 R |
Trace the Penalty Box | Linda Wu | 2017-07-24 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | Edit the pre-placed block so the robot traces out the bottom side of the rectangle and add more blocks to trace out the entire penalty box in a counter-clockwise direction (which is in the direction of the arrows), along the blue line. (Each square on the grid measures 3''x3''.) | ||

59 R |
Baseball Home Run | Linda Wu | 2017-07-24 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates, drive | 2.OA.2, 5.G.2 | Add drivexy blocks so the robot passes each of the bases on its way to home plate. | ||

60 R |
Baseball First Base using Trigonometry | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 8,9,10,11,12 | robot, drive, geometry, angles, trigonometry | 4.MD.C.5, 8.G.7, 8.G.8, G-SRT.11 | Modify the argument of the turnRight and driveDistance blocks to include mathematical expressions that will drive the robot to first base. | ||

61 R A |
Mow the Lawn | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 3,4,5,6 | robot, multiplication, division, area, decimal | 3.OA.7, 3.MD.6, 3.MD.7.b, 4.MD.3, 5.NBT.7 | It costs 5 cents per square feet for a robot mower to mow a lawn. This lawn has a height of 36 feet and a width of 36 feet. How much (in cents and in dollars) would it cost to use the robot mower to mow it? | ||

62 R |
Highway Race | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 3,4,5 | robot, multiplication, division, drive | 2.OA.2, 3.OA.7 | The robots are in a race to the finish line. Modify the red setSpeed block so that the Lego Mindstorm robot reaches the blue line in 3 seconds and wins the race! | ||

63 |
Animate a Shooting Star | Linda Wu | 2017-07-26 | Coding, Math, Art | 6,7,8,9,10 | drawing, arc, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will animate the star moving horizontally across the screen. Add more blocks to show the trails behind the star. Edit the pre-placed blocks so the star falls in a parabolic path. | ||

64 |
Animate an Hourglass | Linda Wu | 2017-07-26 | Coding, Math, Art | 7,8,9,10 | drawing, triangle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the outline of the hourglass with two triangles. They also will show the sand inside with a black triangle on the top half, and a black trapezoid on the bottom. Your task is to animate the hourglass so it begins with all the sand on the top and ends with all the sand sitting on the bottom. | ||

65 |
Animate Marbles | Linda Wu | 2017-07-26 | Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks animate the red marble rolling to the blue marble. After they collide, the red marble is still and the blue marble rolls forward at the same speed the red marble was moving. After it rolls over the ledge, the blue marble falls with a parabolic arc. Add more blocks to create this animation. | ||

66 |
Animate a Circle Moving Up and Down | Linda Wu | 2017-07-26 | Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The preplaced blocks animate the circle moving up 5 units. Add more blocks to animate the circle moving down 10 units, and moving up another 5 units back to where it started. | ||

67 |
Draw a Scarf on a Snowman | Linda Wu | 2017-08-30 | Coding, Math, Art | 5,6,7,8,9 | drawing, graphing, geometry, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the snowman. Add a scarf using a Bezier curve. Make sure to use a no fill color block, and change the stroke width as necessary. Try different coordinates to see what works. You will want to think about layering when adding the scarf. The scarf should be drawn after the body and before the head. | ||

68 R A |
Two Robots Passing on a Highway | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 3,4,5,6,7 | speed, robot, drive | 6.EE.C.9 | The linkbot moves at 8 in/sec and the mindstorm moves at 4 in/sec. When do they pass each other? | ||

69 |
Mix Solutions | Linda Wu | 2017-07-26 | Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the animation of the pouring of solution from the red container into the blue container. The red container contains salt water that is 15% salt by mass. The larger blue container contains 3 cups of salt water that is 40% salt by mass. How much of the salt water from the red container must be added to create a mixture that is 25% salt by mass? Edit the first block and set "amountRedSolution" to the correct number. | ||

70 |
Draw a Cardinal | Linda Wu | 2017-07-31 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the cardinal. Add more blocks to complete the image. Draw the crest of the cardinal, the beak, and the eye. | ||

71 |
Draw a Smiley Face | Linda Wu | 2017-07-31 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the yellow circle of the smiley face. Add an arc for the smile, with angles specified using the image from the initial prompt. Add 2 circles for the eyes. | ||

72 R P |
Use a Robot for Addition and Subtraction | C-STEM Center | 2017-07-31 | Robotics, Coding, Math | 2,3,4,5,6,7,8 | addition, subtraction, trace | 2.OA.2 | Add driveDistance and traceColor blocks to calculate 8 + 9 - 3. The final position of the robot should give the answer. The first block should drive the robot to the light blue line, the second to the red line, and the final block should take it to the dark blue line. | ||

73 R |
Baseball with Two Robots | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 5,6,7,8 | robot, graphing, coordinates, drive | 2.OA.2, 5.G.2 | Add drivexy blocks so the linkbot moves from home plate to first base and the Mindstorm simultaneously moves from first to second base. | ||

74 R |
Baseball Double | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add and edit drivexy blocks so the robot passes first base on its way to second base. | ||

75 |
Animate a Cannonball | Linda Wu | 2017-07-31 | Coding, Math, Art | 7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The preplaced blocks draw the cannon. Add a cannonball that begins at (7.5, 7.5), reaching its maxing height at (16, 16) that falls to ground. | ||

76 |
Draw Legs on an Animal | Linda Wu | 2017-08-31 | Coding, Math, Art | 4,5,6,7,8 | drawing, rectangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body and one leg. Add the other three legs. Two legs should be drawn farther away, in a darker color. | ||

77 |
Draw a Red Mouth | Linda Wu | 2017-07-31 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the big yellow circle. Add 2 more circles for the eyes, and an ellipse for the mouth. | ||

78 R A |
Mow a Small Lawn | Linda Wu | 2017-07-31 | Robotics, Coding, Math | 3,4,5,6 | robot, multiplication, division, area, decimal | 3.OA.7, 3.MD.6, 3.MD.7.b, 4.MD.3, 5.NBT.7 | It costs 5 cents per square feet for a robot to mow a lawn. This lawn has a height of 5 feet and a width of 6 feet. What is the area of the lawn, and how much does it cost for the robot to mow the lawn? | ||

79 |
Draw a Koala | Linda Wu | 2017-08-30 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body of the koala. Add the head, the face, and the legs of the koala. Change the colors of the different shapes as necessary. Try different dimensions and sizes to see what looks best. | ||

80 |
Draw a Bluebird | Linda Wu | 2017-08-03 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the bluebird. Add more blocks to complete the image. | ||

81 |
Draw a Carrot Nose | Linda Wu | 2017-08-04 | Coding, Math, Art | 5,6,7,8,9 | drawing, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks remove the stroke color and draw a face. Add the carrot nose by drawing an orange triangle on the face. | ||

82 R |
Drive Through an Obstacle Course | Linda Wu | 2017-08-04 | Robotics, Coding, Math | 3,4,5,6,7,8 | geometry, pattern, angle, triangle, drive | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course to the star. Make sure you do not cross the tape! You may use drivexy blocks, or use the turn right, turn left, and drive distance blocks. | ||

83 |
Draw a Kestrel | Linda Wu | 2017-08-04 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the kestrel. Add more blocks to complete the image. | ||

84 R |
Drive along a Riverbank | Hailey Falk | 2017-08-07 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add drivexyTo blocks to drive the robot along the riverbank to point B. Make sure to stay inside the path! | ||

85 |
Draw Stars | Linda Wu | 2017-08-07 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, star, random | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block sets the background to black. Use one loop to draw stars and another to draw circles. | ||

86 R |
Obstacle Course with Different Angles | Linda Wu | 2017-08-08 | Robotics, Coding, Math | 3,4,5,6,7,8 | geometry, pattern, angle, triangle, drive | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course to the star. Make sure the robot does not cross the tape! You may use drive distance, turn right, and turn left blocks. | ||

87 |
Draw Hello World | Hailey Falk | 2017-08-11 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, rectangle, circle, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will set the background color and draw Hello, World! Use the circle, rectangle, line, ellipse, triangle, arc, arc sector, star and arrow drawing blocks to create your own custom design. | ||

88 |
Draw Stars in a Triangular Formation | Linda Wu | 2017-08-11 | Coding, Math, Art | 6,7,8,9,10,11 | drawing, star, triangle, graphing, geometry, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will set the background and fill color of the stars. Draw the stars in the pattern shown in the initial prompt. You will need to use multiple loops to do this efficiently. | ||

89 |
Draw a Simple House | Linda Wu | 2017-08-11 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the chimney and grass. Draw the rest of the house by adding different shapes, lines, and fill color blocks to change the colors as needed. | ||

90 R |
Drive Through a Simple Obstacle Course | Linda Wu | 2017-08-11 | Robotics, Coding, Math | 2,3,4,5,6,7,8 | geometry, pattern, angle, drive | 2.G.1, 4.MD.5 | Modify the pre-placed drive block and add more blocks to drive the robot through the obstacle course to the star. Make sure you do not cross the tape! Use the turn right and turn left blocks and drive blocks. | ||

91 |
Draw a Bicycle | Linda Wu | 2017-08-11 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the body of the bicycle. Add more blocks to add wheels, a seat, handlebars, and the rest of the frame of the bike. | ||

92 R |
Obstacle Course with a Semicircle | Linda Wu | 2017-08-14 | Robotics, Coding, Math | 4,5,6,7,8 | geometry, pattern, angle, drrobot, geometry, pattern, angle, drive, circleive, circle | 2.G.1, 4.MD.5 | Modify the pre-placed blocks as needed to drive the robot through the course. The robot currently does not complete the semicircle in the obstacle course. Drive the robot through the obstacle course to the star. The dots on the board indicate where the semicircle begins and ends. | ||

93 |
Animate a Car | Linda Wu | 2017-08-14 | Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops, circle, rectangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will animate the car moving across part of the screen. Edit the existing blocks to make the car move all the way across the screen. Only one wheel is present in the animation, so you need to add another wheel in front of the existing wheel. | ||

94 R |
Tower Climb | Hailey Falk | 2017-08-15 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add drivexyTo blocks to drive the robot to each point along the buildings. | ||

95 |
Draw a Simple Flower | Linda Wu | 2017-08-18 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, circle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the flower. Add 3 more petals and fix the leaves of the flower. | ||

96 |
Transform to Duplicate a Simple Flower | Linda Wu | 2017-08-18 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, circle, graphing, geometry, translation | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the left flower. Edit and add blocks as needed to transform the flower shifted 12 units to the right. Use a count loop to do this efficiently. | ||

97 |
Draw an Umbrella in the Rain | Linda Wu | 2017-08-21 | Coding, Math, Art | 5,6,7,8,9 | drawing, arc sector, circle, graphing, geometry, random, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the umbrella. Edit the first loop so instead of 2 light blue circles, 5 circles are drawn to create the bottom edge of the umbrella. The raindrops are currently circles. Add triangles on the top halves of the circles to create the proper raindrop shape. | ||

98 |
Draw an Umbrella from Above | Linda Wu | 2017-08-23 | Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, random, loops, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a funny looking umbrella. Fix the x and y variables in the loop and the count block so that the umbrella created has 8 vertices and 8 sides of equal size, as shown in the initial prompt. You will need to change the values inside the cos and sin functions, and the number of times the program loops. You also need to add 25 raindrops in random locations. Do this using a loop. | ||

99 |
Draw a Pie Chart | Linda Wu | 2017-08-23 | Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, chart, sector, random, circle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a pie chart of equal thirds. Using the arc sector block, create a pie chart that represents the reviews for a movie reviewed by several people. 5 people gave it 1 star, 6 gave it 2 stars, 7 gave it 3 stars, 8 gave it 4 stars, and 9 people gave it 5 stars. Label the pie chart. | ||

100 |
Draw a Stick Figure Walking | Linda Wu | 2017-08-23 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, rectangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the dirt and the grass. Modify the blocks so the dirt road lies between two patches of grass. Add the rest of the stick figure: the head is drawn for you. | ||

101 |
Draw an Umbrella with Slanted Rain | Linda Wu | 2017-08-24 | Coding, Math, Art | 5,6,7,8,9 | drawing, arc sector, circle, graphing, geometry, random, loops, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the umbrella. Edit the first loop so instead of 2 light blue circles, 5 circles are drawn to create the bottom edge of the umbrella. The raindrops are currently going straight down. Change them so they are at an angle of 45 degrees. | ||

102 |
Draw a Pie Chart with Percentages | Linda Wu | 2017-08-24 | Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, chart, sector, random, circle, percentage, fraction | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a pie chart of equal thirds. Using the arc sector block, create a pie chart that represents the reviews for a movie reviewed by several people. 5 people gave it 1 star, 6 gave it 2 stars, 7 gave it 3 stars, 8 gave it 4 stars, and 9 people gave it 5 stars. Label the pie chart with percentages. | ||

103 |
Draw a Christmas Tree | Linda Wu | 2017-08-26 | Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the body of a Christmas tree. You can modify the existing block and add more overlapping triangles to create the tree. Add ornaments and the trunk of the tree. You can add text to the image using the text string block, under the drawing tab. | ||

104 |
Draw Trees in One-Point Perspective | Linda Wu | 2017-08-30 | Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, triangle, function, translation | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | Edit the function at the top so that it takes x, y, and s variables to draw a tree whenever called. The x and y coordinate determine the location, while s determine the size of the tree. | ||

105 |
Draw a Nose | Linda Wu | 2017-08-26 | Coding, Math, Art | 5,6,7,8,9 | drawing, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the face. Add a slanted line and an arc to create the nose. | ||

106 |
Draw a Nose with a Bezier Curve | Linda Wu | 2017-08-30 | Coding, Math, Art | 5,6,7,8,9 | drawing, graphing, geometry, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the face. Add a Bezier curve block from the drawing blocks to create the nose. The first and last x and y coordinates determine the starting and end points of the curve. The middle coordinates guide the shape of the curve. Experiment with different coordinates to see how it works! | ||

107 |
Draw Eyebrows | Linda Wu | 2017-08-30 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the eyebrows and the eyes. Use different fill color blocks to change the colors of different features. | ||

108 |
Draw a Self Portrait | Linda Wu | 2017-08-31 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, face | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw a self portrait. Use different fill color blocks to change the colors of different features. | ||

109 |
Draw a Person with Curly Hair | Linda Wu | 2017-08-31 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the other features (hair, eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. | ||

110 |
Draw a Person with a Hat | Linda Wu | 2017-08-31 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face and the hair. Add more blocks to draw the other features (hair, eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. Add a hat. | ||

111 |
Use Simpler Fractions to Draw a Face | Linda Wu | 2017-08-31 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, fraction, proportion, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5, 4.NF.B.3 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw features at the appropriate locations. The eyes will be circles that are located on the red line, which is located halfway down the face. The bottom of the nose will touch the green line, 3/4 of the way down the face. The bottom of the smile will touch the mouth line, 7/8 of the way down the face. The face is 24 units in height. | ||

112 |
Use Fractions to Draw a Face | Linda Wu | 2017-08-31 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, fraction, proportion | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5, 4.NF.B.3 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw features at the appropriate locations. The eyes will be circles that are located on the red line, which is located halfway down the face. The bottom of the nose will touch the green line, 3/4 of the way down the face. The bottom of the smile will touch the mouth line, 7/8 of the way down the face. | ||

113 |
Draw a Smiley Face with Features | Linda Wu | 2017-09-04 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the other features (eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. | ||

114 |
Draw a Mouth | Linda Wu | 2017-09-04 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add an arc to draw the mouth. Experiment with different angles and radii. | ||

115 |
Draw a Cube with Triangles | Linda Wu | 2017-09-04 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, triangle, cube, 3D object | 2.OA.2, 5.G.2 | In 3D graphics, more complex shapes are usually created using triangles. A triangle is a simple polygon and the vertices of a triangle will always be co-planar. Other objects can be split into triangles, so using triangles to create complex objects is an efficient method. The pre-placed blocks draw 2 of the 6 triangles. Add the rest of the triangles using the appropriate colors. | ||

116 |
Animate a 3D Cube and Triangles | Linda Wu | 2017-09-04 | Coding, Math, Art | 6,7,8,9,10 | graphing, coordinates, animation, loops, triangle, cube, 3D object | 2.OA.2, 5.G.2 | In 3D graphics, more complex shapes are usually created using triangles. A triangle is a simple polygon and the vertices of a triangle will always be co-planar. Other objects can be split into triangles, so using triangles to create complex objects is an efficient method. The pre-placed blocks draw a cube with 6 triangles in 3 different shades of blue. Add a loop to animate the triangles moving away from the center and another to animate them moving back into a cube. | ||

117 |
Draw the Olympic Rings | Linda Wu | 2017-09-04 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, circle | 2.OA.2, 5.G.2 | The pre-placed blocks draw the blue ring and the centers of the other rings. Add the other rings with the appropriate colors so the centers are where the points are. You may remove the points when you are done. | ||

118 |
Draw Regular Polygons | Linda Wu | 2017-09-04 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, polygon, regular | 2.OA.2, 5.G.2 | The pre-placed blocks draw and label a regular, or equilateral, triangle and a square. Add more blocks to draw the rest of the regular polygons. Adjust side lengths as necessary to keep the shapes at about the same size. Make sure to label them correctly. | ||

119 R |
Turnover in Basketball | Linda Wu | 2017-09-04 | Robotics, Coding, Math | 5,6,7,8,9,10 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | The pre-placed blocks drive the Linkbots to their corresponding dots on the other side of the court. Get the Mindstorms to the other side of the court. The green robot moves to the green dot and the red one moves to the red dot. You may use drivexytoNB blocks, or choose to use trigonometry and driveDistanceNB blocks if you want a challenge. | ||

120 |
Animate the Front View of a Car | Linda Wu | 2017-09-05 | Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the two trees in the distance and provide a function called drawTrees which draws trees at given x and y coordinates at a scale of s. Add more blocks to animate the trees moving closer. The movement of the trees should follow the green lines. The center of the green triangles should always be on the green lines. The left line has a slope of 1/3 and the right line has a slope of -1/3. As the trees get closer, they should also get bigger. | ||

121 R |
Drive through a Square Obstacle Course | Linda Wu | 2017-09-23 | Robotics, Coding, Math | 3,4,5,6,7,8 | geometry, pattern, angle, drive, robot, trace | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course. The obstacle course is a square: drive the robot in a clockwise direction back to where it started at (4, 4). | ||

122 |
Draw a Rectangular Prism | Linda Wu | 2017-09-24 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, prism, 3D Object | 2.OA.2, 5.G.2 | The pre-placed blocks draw one face. Draw the rectangular prism by adding two other faces using the quad blocks and dashed lines to indicate hidden edges. Label the dimensions of the rectangular prism. | ||

123 |
Draw a Pyramid | Linda Wu | 2017-09-24 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, pyramid, 3D Object | 2.OA.2, 5.G.2 | The pre-placed blocks draw one face. Draw the rest of the pyramid with triangles and lines. Make sure to go over hidden edges with dashed lines. | ||

124 |
Draw a Sphere | Linda Wu | 2017-09-24 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, sphere, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a circle. Add ellipse arcs to make the sphere appear 3D. Label the sphere. | ||

125 |
Draw a Cone | Linda Wu | 2017-09-24 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, cone, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a triangle. Add more blocks to create the shape of the cone. Add lines to outline the features of the cone, and add text to label the cone. | ||

126 |
Draw a Cylinder | Linda Wu | 2017-09-24 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, cylinder, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a rectangle. Add ellipses and ellipse arcs to make the shape of the cylinder. Label the cylinder. | ||

127 R |
Drive through a Randomly Generated Obstacle Course | Linda Wu | 2017-09-25 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, angle, drive, robot, trace | 2.G.1, 4.MD.5 | Add blocks and edit the existing block to drive the robot through the obstacle course. The robot begins at the origin. Follow the blue path with the robot. The robot finishes on the center of the star. | ||

128 |
Draw a Solar Eclipse | Jasmine Rattan | 2017-09-29 | Coding, Math, Science, Art | 4,5,6,7,8 | circle, lines, space, solar eclipse | 1.G.1, 5.G.2, 7.G.1 | The pre-placed blocks will draw the moon in gray and the shadow of the moon in black. Add the sun and the earth to complete the diagram of the solar eclipse. Make sure the radius of the earth is smaller than the radius of the sun. | ||

129 |
Draw a Shooting Star | Jasmine Rattan | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8,9 | star, triangle, linear equation, quadratic equation, loops, variables, probability | 1.G.1, 5.G.2, 7.G.1, S-MD.3, A.REI.6, A.REI.7 | The pre-placed block will draw a moving star in the horizontal direction. Replace the star y-coordinate with a quadratic equation so that the star falls from upper left corner. | ||

130 |
Draw Static Colorful Twinkle Stars | Jasmine Rattan | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8 | star, triangle, loops, variables, probability | 1.G.1, 5.G.2, 7.G.1, S-MD.3 | The pre-placed block will draw one star of any random color and length 2.5 in given x- and y-coordinate. Use set variable and random integer blocks to plot 50 stars at random x- and y-coordinates between 1 and 35. Also, change the length of the star block in order to draw the stars of different lengths. | ||

131 |
Draw Twinkle Little Stars | Jasmine Rattan | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8 | circle, star, triangle, loop, variable, probability | 1.G.1, 5.G.2, 7.G.1, S-MD.3 | The pre-placed block will have the background of a crescent moon. Edit the both outer and inner loop to 50 times and create twinkle little stars. | ||

132 |
Draw the Moon | Jasmine Rattan | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8 | circle, regular, triangle, loop, variable, probability | 1.G.1, 5.G.2, 7.G.1, S-MD.3 | The pre-placed block will draw a star at any random x and y coordinate. Create a moon using the drawing blocks and edit the loop to draw 20 little stars. | ||

133 |
Draw the Half Moon | Jasmine Rattan | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8 | circle, star, triangle, loop, variable, probability | 1.G.1, 5.G.2, 7.G.1, S-MD.3 | The pre-placed block will draw 15 stars. Create a half moon using circle blocks from drawing menu. Also, edit the loop to draw 30 stars. | ||

134 |
Draw Mountains | Linda Wu | 2017-09-29 | Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, drawing, triangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4 | The pre-placed blocks set the background color and draw a mountain. Add more blocks to draw a scene with mountains and hills like shown in the initial prompt. You may use shapes like triangles and even Bezier curves, if you would like a challenge. | ||

135 |
Draw Different Types of Triangles | Linda Wu | 2017-09-29 | Coding, Math, Art | 3,4,5,6,7,8,9 | graphing, coordinates, triangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4 | Draw isosceles, equilateral, and scalene triangles. An isosceles triangle has two sides of equal length, while an equilateral triangle has three sides of equal length. A scalene triangle has three sides of different lengths. Label the triangles. | ||

136 |
Draw More Types of Triangles | Linda Wu | 2017-09-29 | Coding, Math, Art | 4,5,6,7,8,9 | graphing, coordinates, triangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4 | Draw obtuse scalene, isosceles right, and right triangles. An obtuse scalene triangle has an obtuse angle and sides of different lengths. An isosceles right triangle has two sides of equal length and a right angle. Finally, draw a right triangle that is not isosceles. | ||

137 R A |
Robots Moving on a Highway | C-STEM Center | 2017-10-01 | Robotics, Coding, Math | 3,4,5,6,7 | speed, robot, drive, ratio | 6.RP.A.3 | The Linkbot moves 24 units. The Mindstorms moves ¾ of that distance. How far does the Mindstorms move? Update the green block with the correct distance. | ||

138 |
Count the Number of Passing Cars | Linda Wu | 2017-10-01 | Coding, Math, Art | 1,2,3,4,5 | counting | 2.OA.2 | The program animates a random number of cars passing. Click run and count how many cars pass and input the number when prompted. | ||

139 |
Draw Quadrilaterals | Linda Wu | 2017-10-02 | Coding, Math, Art | 4,5,6,7,8,9 | graphing, coordinates, quadrilateral, rectangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4 | Draw a rectangle, rhombus, square, trapezoid, and kite. The parallelogram has already been done for you. Remember to label the shapes. | ||

140 R |
Simple Goal in Soccer | Linda Wu | 2017-10-04 | Robotics, Coding, Math | 5,6,7,8,9 | robot, graphing, coordinates, animation | 2.OA.2, 5.G.2 | The pre-placed blocks draw the soccer ball in front of the Mindstorms robot. Add more blocks and change existing ones to create the animation. The ball should end up in the Linkbot's goal. The ball begins at (31, 16) and stops in the goal at (41, 66). Find the slope of the line connecting these two points, and use this slope in the animation. | ||

141 R |
Drive a Linkbot, Mindstorms, and Truck Together | Linda Wu | 2017-10-05 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops, circle, rectangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks move the two robots across the highway. Add more blocks to animate a truck in-between them moving from left to right.The body of the truck is done for you. | ||

142 R |
Obstacle Course with a Parabola | Linda Wu | 2017-10-05 | Robotics, Coding, Math | 6,7,8,9,10 | geometry, pattern, parabola, trace, quadratic | HSA.CED.A.1, F-LE.3 | Add and fix the pre-placed blocks to trace the parabola with the robot. You will want to use the drivexy block and the loop variable, x. The equation for the parabola is y = x * x / 10. | ||

143 R |
Randomly Generated K-4 Obstacle Course | Linda Wu | 2017-10-05 | Robotics, Coding, Math | 1,2,3,4 | geometry, pattern, angle, robot, trace | 4.MD.5 | Drive the robot through the obstacle course. Use drive distance blocks and turn blocks. Reload to start a new obstacle course if you want! | ||

144 |
Draw a Simple Road in One-Point Perspective | Linda Wu | 2017-10-05 | Coding, Math, Art | 6,7,8,9,10 | drawing, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | Draw a road surrounded by grass. Add dashed lines on the road in yellow. The lines should get smaller as they fade into the distance. | ||

145 |
Animate the Front View of a Car with a Rainbow | Linda Wu | 2017-10-05 | Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the two trees in the distance and provide a function called drawTrees which draws trees at given x and y coordinates at a scale of s. Add more blocks to animate the trees moving closer. The movement of the trees should follow the green lines. The center of the green triangles should always be on the green lines. The left line has a slope of 2/3 and the right line has a slope of -2/3. As the trees get closer, they should also get bigger. | ||

146 |
Draw Trees in One-Point Perspective with a Rainbow | Linda Wu | 2017-10-05 | Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, triangle, function, translation | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | Edit the function at the top so that it takes x, y, and s variables to draw a tree whenever called. The x and y coordinate determine the location, while s determine the size of the tree. | ||

147 R |
Drive a Linkbot, Mindstorms, and Truck Together | Linda Wu | 2017-10-06 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops, circle, rectangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks move the two robots across the highway. Add more blocks to animate a truck in-between them moving from left to right. The body of the truck is done for you. | ||

148 |
Draw a Bee | Anna Rita Moukarzel | 2017-10-06 | Coding, Math, Art | 5,6,7,8,9 | drawing, geometry, animal, ellipse | The pre-placed blocks will draw the body of the bee. Add the eyes, the antenna, the wings, the stripes, and stinger. Change the colors of the different shapes as necessary. Try different dimensions and sizes to see what looks best. | |||

149 |
Flying Bee | Anna Rita Moukarzel | 2017-10-06 | Coding, Math, Art | 5,6,7,8,9 | drawing, geometry, animal, ellipse, loops | The pre-placed blocks will draw the bee and create a loop for the right wings to move. Add the loops to make the bee's left wings fly. Also make the bee fly for longer periods of time. | |||

150 A |
Make Coffee using Ratios | C-STEM Center | 2017-10-07 | Coding, Math, Art | 7,8,9,10 | drawing, graphing, geometry, fraction, ratio, proportion | 2.G.1, 5.G.2, 7.G.1, 7.RP.A.2 | On the left, there is a cup of coffee that has 1 oz of milk and 6 oz of coffee. On the right, another cup of coffee is drawn. How much milk must be added to the 12 oz of coffee to give the bigger drink the same ratio of milk:coffee as the cup of coffee on the left? | ||

151 A |
Mix Drinks using Ratios | C-STEM Center | 2017-10-07 | Coding, Math, Art | 7,8,9,10 | drawing, graphing, geometry, chart, fraction, ratio, proportion | 2.G.1, 5.G.2, 7.G.1, 7.RP.A.2 | On the left, a drink that has 2 oz of lemonade and 8 oz of tea is shown. In total, the drink is 10 oz. On the right you will create a drink that is 15 oz total. The ratio of lemonade to tea should be the same as the ratio of lemonade to tea in the drink on the left. When you enter the correct amount, the program will draw a yellow rectangle on the right to illustrate how much of the drink should be lemonade. | ||

152 |
Plot Hours of Sleep Versus Age | C-STEM Center | 2017-10-08 | Coding, Math, Art | 7,8,9,10 | drawing, graphing, geometry, scatter plot, graph | 5.G.2 | The first data point is already graphed. A three-year-old gets 12 hours of sleep, a nine-year-old gets 9 hours of sleep, a thirteen-year-old gets 8 hours of sleep, and an eighteen-year-old gets 6 hours of sleep. Graph the data points for hours of sleep versus age. | ||

153 R A |
Robots Moving at the Same Time | C-STEM Center | 2017-10-09 | Robotics, Coding, Math | 6,7,8 | speed, robot, drive, ratio, proportion | 6.RP.A.3, 7.RP.A.2 | The Mindstorms robot moves at 6 in/sec for 30 in. The Linkbot needs to move 15 inches and can only move while the Mindstorms is moving. Change the Linkbot's speed so it moves for the same amount of time that the Mindstorms takes to move 30 in. | ||

154 |
Shaded Parts of a Circle in Degrees | C-STEM Center | 2017-10-09 | Coding, Math, Art | 7,8,9,10 | drawing, graphing, geometry, circle, degrees, fraction | 2.G.1, 5.G.2, 7.G.1, 7.RP.A.2 | Run the program and determine how many degrees of the circle are shaded. When prompted, input the answer. Run the program again to start a new problem. | ||

155 R |
Goalie Catch | Anna Rita Moukarzel | 2017-10-10 | Robotics, Coding, Math, Art | 5,6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to find the value of the variable x to make the robot move to catch the ball. Using the equation y=5x-139, given from the parametrics x=31+i and y=16+5i, and the final destination of the ball being (40, 62), find the value of x that the linkbot robot needs to move in order to catch the ball. (The linkbot's original location is (34, 62)). | |||

156 R Q |
Perform a + b | C-STEM Center | 2017-10-14 | Robotics, Coding, Math | 3,4,5,6,7,8 | addition | 2.OA.2, 7.NS.1 | Add two numbers a + b on a number line. Move the robot tick mark along the number line, first to the red line, and then to the green line with the two preplaced driveDistance blocks. Refresh to try another problem. | ||

157 R Q |
Perform a - b (for b smaller than a) | C-STEM Center | 2017-10-14 | Robotics, Coding, Math | 3,4,5,6,7,8 | addition, subtraction, trace | 2.OA.2, 7.NS.1 | Add two numbers a - b on a number line. Move the robot tick mark along the number line, first to the red line, and then to the green line with the two preplaced driveDistance blocks. Refresh to try another problem. | ||

158 R Q |
Perform a - b (for b greater than a) | C-STEM Center | 2017-10-14 | Robotics, Coding, Math | 3,4,5,6,7,8 | addition, subtraction, trace | 2.OA.2, 7.NS.1 | Add numbers a - b on a number line. Move the robot tick mark along the number line, first to the red line, and then to the green line with the two preplaced driveDistance blocks. Refresh to try another problem. | ||

159 R Q |
Perform a + b + (- c) | C-STEM Center | 2017-10-14 | Robotics, Coding, Math | 6,7,8 | addition, subtraction, trace | 2.OA.2, 7.NS.1 | Add the numbers a + b + (-c) on the number line. Move the robot tick mark along the number line, first to the red line, then to the green line, and finally to the blue line with the three preplaced driveDistance blocks. Refresh to try another problem. | ||

160 R |
Goalie Kick | Anna Rita Moukarzel | 2017-10-17 | Robotics, Coding, Math, Art | 6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to edit the last loop in the given code to make it look like the linkbot is kicking the ball out of bound. | |||

161 R |
Soccer Team | Anna Rita Moukarzel | 2017-10-18 | Robotics, Coding, Math, Art | 5,6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to edit the loop in the given code to make it look like the mindstorm is kicking the ball and the linkbot is making the goal. | |||

162 R Q |
Perform p+|q| | C-STEM Center | 2017-10-19 | Robotics, Coding, Math | 5,6,7,8 | Absolute Value, Addition, Subtraction, Integers | 7.NS.1.b | Modify the existing command blocks to move two tick marks to the blue line. Then edit the blocks to drive the red tick mark to red line and green tick mark to green line. Refresh to try another problem. | ||

163 R P |
Perform -8+3 and -8-3 | C-STEM Center | 2017-10-19 | Robotics, Coding, Math | 5,6,7 | Absolute Value, Addition, Subtraction, Integers | 7.NS.1.b | Perform -8+3 and -8-3 on the number line. Modify the existing command blocks to move the two tick marks to the blue line. Then edit the blocks to move the red tick mark to the red line and green tick mark to the green line. | ||

164 R P |
Perform 8-3 and 8+3 | C-STEM Center | 2017-10-19 | Robotics, Coding, Math | 6,7,8 | Absolute Value, Addition, Subtraction, Integers | 7.NS.1.b | Perform 8 + 3 and 8 - 3 on the number line. Modify the existing command blocks to move two tick marks to the blue line. Then edit the blocks to move the red tick mark to the red line and green tick mark to the green line. | ||

165 R Q |
Perform a + (-b) + (-c) | C-STEM Center | 2017-10-19 | Robotics, Coding, Math | 6,7,8 | Integers, Addition, Subtraction | 7.NS.1, 2.OA.2 | Modify the red driveDistance blocks to move the tick mark from 0 to the red line. Then modify the green driveDistance blocks to move the tick mark from the red line to the green line. Finally, move the tick mark from the green line to the blue line. Refresh to start a new problem. | ||

166 R Q |
Perform (-a) + b + (-c) | C-STEM Center | 2017-10-19 | Robotics, Coding, Math | 6,7,8 | Integers, Addition, Subtraction | 2.OA.2, 7.NS.1 | Modify the red driveDistance blocks to move the tick mark from 0 to the red line. Then modify the green driveDistance blocks to move the tick mark from the red line to the green line. Finally, move the tick mark from the green line to the blue line. Refresh to start a new problem. | ||

167 R P |
Two Robots Moving on a Highway | Linda Wu | 2017-11-17 | Robotics, Coding, Math | 6,7,8 | speed, robot, drive, ratio, proportion | 6.RP.A.3, 7.RP.A.2 | The Mindstorms robot moves a set distance of 35 units. Move the Linkbot 80% of that distance. | ||

168 |
Fishy Fish Animation | C-STEM Center | 2017-11-27 | Coding, Math, Art | 7,8,9 | geometry, graphing, animation, triangle, loop | 8.EE, 7G | You need to edit multiple blocks and change the numbers inside the triangle blocks for the fish tail animation. The tail should be attached to the body. | ||

169 R |
Basketball Team | Anna Rita Moukarzel | 2017-11-28 | Robotics, Coding, Math | 5,6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to edit the loop of the ball in the given code to make it look like the linkbot is passing the ball to the other linkbot and the mindstorm is trying to block them. | |||

170 R |
Football Team | Anna Rita Moukarzel | 2017-11-28 | Robotics, Coding, Math, Art | 5,6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to edit the loop of the ball in the given code to make it look like the red linkbot is passing the ball to the green linkbot and the green linkbot is running to make a touchdown. | |||

171 R A P |
Show: 11-7 = 11+ (-7) | C-STEM Center | 2017-11-29 | Robotics, Coding, Math | 7 | rational number, integers, addition, subtraction, equivalent expression | 7.NS.1.c, 7.EE.B.4.A | Run the program and watch how each tick mark moves and where they all stop. Then answer the prompt to complete moving the blue tick mark | ||

172 R |
Hockey Team | Anna Rita Moukarzel | 2017-12-01 | Robotics, Coding, Math, Art | 5,6,7,8,9 | animation, geometry, robot, graphing, coordinates | The pre-placed blocks will give you everything needed for the program. Your goal is to edit the loop of the puck in the given code to make it look like the red linkbot is passing the ball to the green linkbot and the green linkbot is hitting the puck to make a goal; while the pink robot intercepts and makes a goal. | |||

173 |
Plot Your Name | Linda Wu | 2018-01-08 | Coding, Math, Art | 3,4,5 | drawing, graphing, geometry | 2.G.1, 5.G.2 | The pre-placed blocks plot some letters with different colors. Change the existing blocks and add new ones to plot your name with different colors. | ||

174 R Q |
Show p - q = p + (-q) | C-STEM Center | 2017-12-06 | Robotics, Coding, Math | 7 | addition, subtraction, integers, algebraic manipulation, equivalent forms | 7.NS.1c | There are 3 tick marks initialized and a problem expression on board. Modify each driveDistance() so that all 3 tick marks reach the same x-coordinate of the result of the given expression. The tick marks' movement should model the expression using 3 different methods. | ||

175 R |
Swimming Robots | C-STEM Center | 2017-12-13 | Robotics, Coding, Art | 5 | robots, animation, coordinates | 5.G | The pre-placed blocks move one robot and animate one wake. Add a second robot to move on a path parallel to the first robot, and animate the wakes to appear as the robots move. | ||

176 |
Draw a Plane and Move It Horizontally | C-STEM Center | 2017-12-13 | Coding, Math, Art | 5 | animation, drawing, loop, variable | 5.G.2 | The pre-placed blocks animate a quadrilateral moving across the screen. Add more shapes to this object to create an airplane moving across the screen. | ||

177 |
Helicopter Hovering Over a Lake | C-STEM Center | 2017-12-13 | Coding, Math, Art | 6 | helicopter, animation, art | 6.EE.A.2, 6.EE.A.2.A | The pre-placed blocks draw a helicopter. Make the propellers on the helicopter spin, and move the helicopter across the sky above the lake. | ||

178 |
Arithmetic Sequence Challenge | C-STEM Center | 2017-12-13 | Coding, Math, Art | 2,3 | sequences, addition, subtraction, animation, if statement, loops, random | 2.NBT.B.5, 3.NBT.A.2 | Run the program and find the pattern for the sequence of numbers. Use the pattern to find the fourth number in the sequence. | ||

179 |
Geometric Sequence Challenge | C-STEM Center | 2017-12-13 | Coding, Math | 8,9 | geometric, sequence, math, multiplication | F-IF.3, F-BF.2 | Run the program, then find the common ratio for the geometric sequence and enter it into the box. | ||

180 |
Snowball Rolling Down a Mountain | C-STEM Center | 2017-12-13 | Coding, Math, Art | 6,7 | drawing, circle, graphing, geometry, loop, variable | 6.EE.A.2, 6.EE.A.2.A | The pre-placed block has x, y and radius values that place the snowball at the top of the mountain. Adjust the values so that the snowball will move in a diagonal direction down the mountain. | ||

181 |
Animate Lightning Strikes | Linda Wu | 2017-12-29 | Coding, Math, Art | 6,7,8,9,10 | graphing, coordinates, animation, loops, line | 5.G.2, 7.G.1 | The pre-placed blocks draw a lightning bolt. Add loops and more blocks to animate one lightning strike followed by two more. | ||

182 B |
Find Slope of a Line | C-STEM Center | 2017-12-29 | Coding, Math | 6,7,8,9 | drawing, graphing, graph, slope | 5.G.2, 7.RP.A.2.B | Run the code to generate a random line and determine the slope of the line. Input the slope of the line into the popup box. Refresh to try another problem. | ||

183 B |
Find Slope from a Line Through the Origin | C-STEM Center | 2017-12-29 | Coding, Math | 6,7,8,9 | drawing, graphing, graph, slope | 5.G.2, 7.RP.A.2.B | Run the code to generate a random line and determine the slope of the line that begins at the origin. Input the slope of the line into the popup box. Refresh to try another problem. | ||

184 R |
Use a Robot to Collect Lunar Samples | C-STEM Center | 2017-12-29 | Robotics, Coding, Math | 3,4,5,6,7,8 | geometry, pattern, drive, robot, trace | 5.G.2 | The robot needs to go to the locations marked with red circles to collect lunar samples. Add blocks to move the robot to each of the three points. Afterwards, send the robot to the gold star, where the samples will be dropped off. | ||

185 |
Find the Required Speed of a Robot | C-STEM Center | 2017-12-29 | Coding, Math | 6,7,8,9 | proportion, ratio, speed, distance | 7.RP.A.2 | The red robot moves around one block, tracing a square of 9" x 9". The green robot moves around four blocks, tracing a square of 18" x 18". Change the speed of the green robot so they take the same amount of time to move the required distance and the red robot does not need to wait for the green one. | ||

186 R P |
Change the Speed of a Robot | C-STEM Center | 2017-12-29 | Robotics, Coding, Math | 6,7,8 | speed, robot, drive, ratio, proportion | 6.RP.A.3, 7.RP.A.2 | Change the speed of the robot using a setSpeed block so that it drives 36 inches in 4 seconds. | ||

187 R P |
Two Robot Track Race | C-STEM Center | 2017-12-29 | Robotics, Coding, Math | 6,7,8 | speed, robot, drive, ratio, proportion | 6.RP.A.3, 7.RP.A.2 | The red robot moves at 4 in/sec. If the red and green robots race for 36 inches, how fast should the green robot move if it finishes the race 3 seconds after the other robot? Add a setSpeed block for the green robot. | ||

188 |
Shade a Circle | Suzanna Sim | 2018-01-02 | Coding, Math, Art | 3,4,5,6 | fractions, angles, degrees, drawing, circle | 4.MD.C.5.A | Using your knowledge of circles, degrees, and fractions, shade in 1/3 of the circle centered at (6,6) with radius 15. | ||

189 |
Full Eclipse | Josh Tu | 2018-01-02 | Coding, Math, Art | 6,7,8,9 | drawing, circle, graphing, geometry, loop, variables | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will provide the color and location of the sun. Add blocks to create a circle with the same color as the background. After adding the circle, use a loop to create an animation that shows that action of a horizontal eclipse. | ||

190 |
Full Eclipse Diagonal | Josh Tu | 2018-01-02 | Coding, Math, Art | 6,7,8,9 | drawing, circle, graphing, geometry, loop, variables | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will provide the color and location of the sun. Add blocks to create a circle with the same color as the background. After adding the circle, use a loop to create an animation that shows that action of a diagonal eclipse. | ||

191 |
Smiley Face Animation | Josh Tu | 2018-01-11 | Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier, loop, variables | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will set the background color with the featureless face. Add blocks to add the following features to the face: eyebrows, eyes, mouth, and nose. After adding the features, use a loop to create an animation that shows that action of smiling and raising eyebrows. | ||

192 |
Bird Returning to Forest | C-STEM Center | 2018-01-12 | Coding, Math, Art | 5,6 | graphing, art, geometry | 5.G.2, 6.EE.B.6 | The pre-placed blocks draw a bird and move it into the sky. Animate the bird to move to the forest in the lower left corner. | ||

193 R |
Popping Balloons | C-STEM Center | 2018-01-12 | Robotics, Coding, Math, Art | 6,7 | loops, addition, art, subtraction | 6.EE.A.2 | The pre-placed blocks draw a balloon at a random position on the grid, then move the robot to it and animate the balloon popping. Add blocks to add two more balloons, and have the robot move to them and pop them. | ||

194 R |
Two Robots Driving in an Intersection | C-STEM Center | 2018-01-12 | Robotics, Coding, Math, Art | 5 | graphing, robots, coordinates | 5.G.A | The pre-placed blocks draw an intersection with stop signs and move the robots to the stop signs. Robot 1 should turn right and robot 2 should go straight through the intersection. | ||

195 R |
Graphing Sine | C-STEM Center | 2018-01-12 | Robotics, Coding, Math | 9,10 | trigonometry, graphing | HSF.TF.A, HSF.TF.B | You do not need to add any blocks. Run the program and enter values for the variables a, b, c, and d to change the shape of the graph. Try to obtain a graph that appears as a standard sine curve. | ||

196 R |
Graphing Cosine | C-STEM Center | 2018-01-12 | Robotics, Coding, Math | 9,10 | trigonometry, graphing | HSF.TF.A, HSF.TF.B | You do not need to add any blocks. Run the program and enter values for the variables a, b, c, and d to change the shape of the graph. Try to obtain a graph that appears as a standard cosine curve. | ||

197 |
Animate Colorful Twinkling Stars | Linda Wu | 2018-01-12 | Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops, random | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks animate some stars. Add more blocks and edit existing blocks to create an animation of randomly colored stars twinkling at random locations, as shown in the initial prompt. | ||

198 R |
Two Robots Score a Soccer Goal | C-STEM Center | 2018-01-22 | Robotics, Coding, Math, Art | 5,6 | animation, geometry, robot, graphing, coordinates | 5.OA.B.3, 6.EE.A.2 | The pre-placed blocks draw a ball and move two robots. Animate the ball to act as if it is being kicked when the robots touch it, and score a goal. | ||

199 |
Launching a Rocket | C-STEM Center | 2018-01-22 | Coding, Math, Science, Art | 6,7 | art, animation, rocket, coordinates | 6.EE.A.2.A, 7.G.A.2 | The pre-placed blocks draw a rocket. Animate the rocket to appear to launch from below the screen upwards until it is off the screen. | ||

200 |
Applying Geometry to Draw a Sailboat | C-STEM Center | 2018-01-22 | Coding, Math, Art | 2,5 | shapes, geometry, art, drawing | 2.G.1, 5.G.2 | The pre-placed blocks will create the base of the sailboat. The student will need to use the drawing blocks to finish making the sailboat with a red and white sail, as well as add his or her name onto the base. | ||

201 |
Animate Ball Throw Using Sin( ) | C-STEM Center | 2018-01-22 | Coding, Math, Art | 8,9 | trigonometry, art, animation, loops | HSF.TF.B.5 | The pre-placed blocks will display shapes representing a person facing forward with a ball, and after repeating some actions, will display a person throwing a ball. Replace x-position values of each shape using sin() and the variable “Cycle” so that the person will make 1 and a half rotations before throwing the ball. | ||

202 |
Super Mario Jump | C-STEM Center | 2018-01-22 | Coding, Math, Art | 6,7 | animation, loops, art, Mario | 6.EE.A.2 | The pre-placed blocks move Mario under the block and move the star out of the block. Animate Mario to jump and touch the block to cause the yellow star to come out and land on him. | ||

203 |
One-Point Perspective of a Box | C-STEM Center | 2018-01-22 | Math, Art | 5,6 | drawing, coordinates, art, shapes | 5.G.A.2, 6.G.A.3 | The board draws lines connecting the vertices of a rectangle to a vanishing point. The pre-placed blocks draw a smaller red rectangle that touches the four lines with its vertices. Trace the larger rectangle and lines between the two rectangles in red, then delete the board blocks to create a drawing of a one-point perspective box. | ||

204 |
Battery Charging | C-STEM Center | 2018-01-22 | Coding, Art | 6 | drawing, animation, variables | 6.EE.A.2 | The pre-placed blocks draw a battery with a small charge. In this activity you will add blocks to animate the battery filling up to 50%. | ||

205 |
Draw a Stream in One-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 5,6,7,8 | drawing, art, graphing | 5.G.A, 6.G.A.3 | Use the lines drawn by the board blocks as a guide to create a drawing like the one in the video using a lake instead of a railroad. Once the drawing is completed, delete the board blocks and add a green rectangle for the grass. One of the trees and one side of the house have already been drawn for you. | ||

206 |
Draw a House in One-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 4,5,6 | art, drawing, graphing, coordinates | 4.G.A, 5.G.A | In this activity, you will draw a house in one-point perspective using perspective lines. The board blocks draw lines to guide the drawing of the house. The pre-placed blocks draw the walls of the house. Add blocks to finish the drawing, then delete the board blocks. Once the drawing is finished, add fillColor() blocks to color the house. | ||

207 |
Draw a House in Two-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 4,5,6 | art, drawing, graphing, coordinates | 4.G.A, 5.G.A | In this activity you will be creating a drawing of a house in two-point perspective. The board blocks draw lines connecting from two vanishing points to guide your drawing. The pre-placed blocks draw the walls of the house. Add blocks to finish the drawing and add color. Then delete the board blocks. | ||

208 |
Draw a City in Two-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 5,6,7 | coordinates, graphing, geometry, drawing, art | 5.G.A, 6.G.A.3 | You will create a drawing of a city in two-point perspective. The board blocks draw lines to use as a guide, and the pre-placed blocks draw two of the buildings. Add blocks to draw more buildings and add color to the drawing. Then erase the board blocks once the drawing is complete. | ||

210 |
Draw a Room in One-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 4,5,6 | coordinates, graphing, one-point perspective, art, drawing | 4.G.A, 5.G.A | In this activity you will draw a room in one-point perspective. The board blocks provide lines converging to a single vanishing point to guide your drawing. The pre-placed blocks draw the outline of the door. Add blocks to finish the drawing of the room with a door, window, and rug. Then add color to the drawing, and delete the board blocks. | ||

211 |
Draw Three Shapes in One-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 4,5,6,7 | graphing, coordinates, one-point perspective, art, drawing | 6.G.A.3 | In this activity you will draw three shapes in one-point perspective. The board blocks draw lines to guide your drawing and the pre-placed blocks draw the first part of each shape. Add blocks to finish the drawing, then delete the board blocks. | ||

212 |
Draw Three Cubes in One-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 6,7 | coordinates, graphing, one-point perspective, art, drawing | 6.G.A.3, 7.G.A.3 | In this activity you will draw three cubes in one-point perspective. Use the red lines generated by the board blocks as a guided to finish the drawing, then delete the board blocks. The pre-placed blocks draw the first few rectangles for you. | ||

213 |
Draw Buildings in Two-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 5,6,7 | drawing, art, coordinates, graphing, two-point perspective | 5.G.A.2, 6.G.A.3 | In this activity you will draw buildings in two-point perspective. The board blocks draw red lines converging to two vanishing points to help guide your drawing. The pre-placed blocks draw the first building and the street. Add blocks to draw two more buildings and add color. Once the drawing is finished, delete the board blocks. | ||

214 |
Draw a Table in Two-Point Perspective | Graham Bough | 2018-02-02 | Coding, Math, Art | 5,6,7 | coordinates, graphing, two-point perspective, drawing, art | 6.G.A.3 | The board blocks draw lines converging to two vanishing points to guide the drawing of a table in two-point perspective. The pre-placed blocks draw the top of the table and one of the legs for you. Draw the remaining legs of the table and add color. Then delete the board blocks. | ||

215 |
Animate the Side View of a Moving Car | Graham Bough | 2018-02-02 | Coding, Math, Art | 6,7,8 | drawing, triangle, graphing, geometry, animation, loops | 6.EE.A.2, 6.G.A.3 | The pre-placed blocks draw a tree using a function. Add blocks to animate the tree passing by when viewed from the side of a moving car. | ||

216 |
Add Shade to a Rectangle | C-STEM Center | 2018-02-02 | Coding, Math, Art | 6,7,8 | shade, drawing, art | 6.EE.B.6 | In this activity you will draw a shaded rectangle. The pre-placed blocks draw half of the rectangle. Edit the blocks to draw the full rectangle and shade it. | ||

217 |
Two-Point Perspective of a Box | Graham Bough | 2018-02-02 | Math, Art | 5,6,7,8 | drawing, coordinates, art, shapes | 5.G.A.2, 6.G.A.3 | There are no pre-placed blocks, but the board blocks draw lines that connect a vertical line to two vanishing points to guide a drawing of a two-point perspective box. Add blocks to draw the box in a different color, then delete the board blocks. | ||

218 |
Make a Ball Move Up and Down | Samuel Loeser | 2018-02-05 | Coding, Math, Art | 6,7,8 | addition, subtraction, graphing, animation, loops, circle | 5.G.2, 7.G.1, G-CO.4 | The pre-placed block will draw a ball and a “floor.” Animate it so that it moves downwards, hits the floor, and back up multiple times. | ||

219 |
Make a Ball Move Up, Down, and Side to Side | Samuel Loeser | 2018-02-05 | Coding, Math, Art | 6,7,8 | addition, subtraction, graphing, animation, loops, circle | 5.G.2, 6.EE.B.6, 7.G.1 | The preplaced blocks will draw a ball, a floor, and two walls. Add blocks so the ball touches off both the walls and the floor. | ||

220 |
Animate a Bouncing Ball | Samuel Loeser | 2018-02-05 | Coding, Math, Science, Art | 7,8,9,10,11,12 | multiplication, graphing, animation, loops | 5.G.2, 7.G.1, G-CO.4, 8.EE.A.2, HAS.APR.C.4 | The preplaced blocks draw a ball and the ground. The equation in the y is needed to more accurately represent the motion of an object under the influence of gravity. Add blocks to animate this. | ||

221 |
Animate a Ball Bouncing Off Walls | Samuel Loeser | 2018-02-05 | Coding, Math, Science, Art | 7,8,9,10,11,12 | multiplication, graphing, animation, loops, math | 5.G.2, 7.G.1, G-CO.4, 8.EE.A.2, HAS.APR.C.4 | The preplaced blocks draw a ball, two walls, and a floor. Make the ball bounce between the walls while also falling to the ground. | ||

222 |
Make a Ball Bounce Off Center | Samuel Loeser | 2018-02-05 | Coding, Math, Science, Art | 8,9,10,11,12 | multiplication, graphing, animation, loops, math | 5.G.2, 7.G.1, G-CO.4, 8.EE.A.2, HSA.APR.C.4, HAS.CED.A.2 | The preplaced blocks will draw a ball, two walls, and a floor. You will need to modify the x- and y-position of the ball and add a loop to animate it bouncing. | ||

223 |
Animate a Continuously Bouncing Ball | Samuel Loeser | 2018-02-05 | Coding, Math, Science, Art | 7,8,9,10,11,12 | multiplication, graphing, animation, loops, math | 5.G.2, 7.G.1, G-CO.4, 8.EE.A.2, HSA.APR.C.4, HAS.CED.A.2 | The preplaced blocks will draw a ball on a parabolic trajectory that hits the ground. Add blocks so the ball rebounds from the ground and continues bouncing. | ||

224 |
Animate a Complex Bouncing Ball | Samuel Loeser | 2018-02-05 | Coding, Math, Science, Art | 9,10,11,12 | multiplication, graphing, animation, loops, math | 5.G.2, 7.G.1, G-CO.4, 8.EE.A.2, HSA.APR.C.4, HAS.CED.A.2 | The pre-placed blocks show the initial motion of the ball. Add blocks to continue the bouncing, even off walls. |