Activity Image | ID | Activity Title | Author(s) | Date Created | Subjects | Grades | Keywords | Standards | Problem Statement | Links |
---|---|---|---|---|---|---|---|---|---|---|

1 |
Apply Addition to Drive a Robot Forward | Harry Cheng | 2017-05-29 | Robotics, Coding, Math | 2,3,4,5,6,7,8 | addition, subtraction | 2.OA.2 | The pre-placed block will drive the robot forward 8 units to reach the cyan line. Add a block to drive the robot to reach the red line at 15 units. | ||

2 |
Find the Center of a Hexagon | Harry Cheng | 2017-05-29 | Math | 10,11 | geometry, hexagon, trigonometry, tangent function, tan() | F-TF.2.1.3 | The pre-placed blocks will drive the robot to trace a hexagon. Edit the blocks in Board so that the path traced by the robot will match the outline of the hexagon created by the new blocks in Board. | ||

3 |
Creating a Hexagon with a Robot | Harry Cheng | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | angle, geometry, hexagon | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot forward 5 units to trace the first edge of the hexagon. Change the drive distance to 10 units and then add blocks to drive the robot around the outline of the hexagon. | ||

4 |
Creating a Hexagon with a Robot Using a Loop | Harry Cheng | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,8 | angle, geometry, hexagon, loop | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon. | ||

5 |
Applying Integer Addition to Move a Robot | Zane Miller | 2017-05-29 | Robotics, Math | 6,7,8 | addition, integers, positive, negative | 7.NS.1.b, 7.NS.1.d | Use two driveDistance() blocks to model the problem (5) + (-9) by moving the robot forward to reach the green line and then back to reach the red line. Use two traceColor() blocks to model positive integers in green and negative integers in red. | ||

6 |
Use Arrows to Draw Vectors | Chau Nguyen | 2017-05-29 | Coding, Math, Science | 10,11,12,F | Vector , Vector Notation, Vector operation | HSN.VM.A.1 , HSN.VM.A.2 , HSN.VM.B.4.A , HSN.VM.B.5.A | Use the arrow tools to add a vector W = <2,8> on the grid. Then add another vector represents the sum of U and 2*W | ||

7 |
Draw a Flower | Emy Louie, Chau Nguyen | 2017-05-29 | Coding, Art | 2,3,4,5 | art, drawing , geometry | Create a flower centered at the origin, with 8 petals. Make each petal a different color, with the length of each petal being 10 inches. Make each petal appear 1 second after the petal to the right of it.The center circle and the first petal are already done for you. | |||

8 |
Draw a Flower Using a Loop | Emy Louie, Chau Nguyen | 2017-05-29 | Coding, Math | 10,11,12 | art, drawing, math, geometry | Using a loop function, create a flower centered at the origin, with 8 petals. Each petal should have a height of 10 inches. Make each petal appears 1 second after the petal to the right of it. The center circle and the first petal are already done for you. | |||

9 |
Circle | Fernando Angulo | 2017-05-29 | Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | Here we have a robot set to drive .052 in. and turn 1° per iteration. Use what you know about circles to finish the program. | ||

10 |
Cross | Fernando Angulo | 2017-05-29 | Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed block will drive the robot to come close to creating a cross shape. Modify the inputs to create the cross shape. | ||

11 |
Eight Branch Snowflake | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes one branch of the snowflake. Complete the program to draw a complete snowflake. | ||

12 |
Five Two-Sized-Circles | Fernando Angulo | 2017-05-29 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes circles of any specified radius. Use these blocks to trace the circles shown on the grid. | ||

13 |
Cube | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6 | art, drawing, math, geometry | 4.G.A.1 ; 4.MD.C.6 ; 4.NBT.B.4; 7.G.A.3 ; 7.G.B.5 | The pre-placed blocks drive the Linkbot into starting position and begin drawing the first edge of a cube. Add in more blocks to finish the cube. | ||

14 |
Diamond | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6 | art, drawing, math, geometry | 3.G.A.1 , 4.G.A.2 , 4.G.A.3 | The pre-placed blocks drive the robot to the starting position. Add in the necessary command block to create a rhombus/diamond Challenge: try drawing the shape so that it is symmetrical about the y-axis, x-axis, and origin. | ||

15 |
Square | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math | 3,4,5,6 | art, drawing, math, geometry, trignometry | 3.G.A.1 , 4.G.A.2 , 4.G.A.3 | The pre-placed blocks drive the linkbot forward 6inches and turn 90o left. Add in more command blocks to drive a robot in a square. Challenge: after you finish, try making the square symmetrical about the y-axis, x-axis, and origin. | ||

16 |
threeCubes | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 3,4,5,6,7 | art, drawing, math, geometry | 4.G.A.1 , 4.MD.C.6 , 4.NBT.B.4 , 7.G.A.3 , 7.G.B.5 | The pre-placed block began drawing the cube. Add in the necessary blocks and modify the existing ones to finish drawing the cube and draw 2 more cubes with any distance offset of your choice. | ||

17 |
Twelve Diamond | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 4,5,6,7,8,9,10,11 | art, drawing, math, geometry | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 , 6.G.A. 3 , 8.G.A.5 , HSG.SRT.C.8 | The pre-placed block draw the first 2 lines of the diamond. Complete the tracing of the diamond formation by adding in and modifying the necessary block inside the loop. | ||

18 |
Twelve Hexagon | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 4,5,6,7,8,9,10 | art, drawing, math, geometry | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 ; 6.G.A.1 & 3 ; 8.G.A.5 | The pre-placed block draw the first hexagon. The block “random color” changes the color of each line segment the linkbot traces out. Complete the design by adding in the necessary blocks. After you figure out the solution, try modify the solution and see what other design can you create. | ||

19 |
Honeycomb | Chau Nguyen | 2017-05-29 | Robotics, Coding, Math, Art | 5,6,7,8,9,10,11 | art, drawing, math, geometry | 4.MD.C.5 , 4.MD.C.6 , 5.G.A.2 , 7.NS.A.1, 8.G.A.5 | The pre-placed blocks draw out 1 row of hexagons. Complete the honeycomb by adding in the necessary blocks. Hint: (traceOn/Off will be helpful here) After you figure out the solution, try modify the solution and see what other designs can you create. | ||

20 |
The Sun with Symmetry | Chau Nguyen | 2017-05-29 | Coding, Math, Art | 3,4,5,6,7,8 | art, drawing, math, symmetry | 4.G.A.3, 8.G.A.3 | The pre-placed blocks create the right half of the sun from command blocks arc-sector() and triangle (). Find the line of symmetry. Then, add in the necessary command blocks to complete the left half. Finally, color the sun with the filcolor() block in the drawing tab. | ||

21 |
American Flag | Fernando Angulo | 2017-06-04 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, ratio, proportion | 2.G.1, 4.MD.5, 6.RP.1 | The pre-placed blocks will draw the shape of the American Flag. Use the grid along with the flag proportions that can be found on http://www.ushistory.org/betsy/flagetiq3.html to draw the American Flag. | ||

22 |
Simple Flag | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern , square | 2.G.1, 4.MD.5 | The pre-placed blocks will not fill in all of the flag. You must change the blocks given to fill in the flag that is outlined. Turn the grid on and off when convenient to help see. | ||

23 |
French Flag | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5, 6.RP.1 | The pre-placed blocks will draw two rectangles that aren’t quite correctly sized. Edit the blocks to complete the French Flag. (Turn the grid on and off to be able to see distances when you need to) | ||

24 |
Four Parallelograms | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We have already learned how to create a parallelogram. For this activity we will need to modify the blocks in order to create four evenly rotated parallelograms. | ||

25 |
Parallelogram | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will drive the robot to come close to creating a parallelogram shape. Modify the inputs to create the parallelogram shape. | ||

26 |
Snowflake | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes one branch of the snowflake. Complete the program to draw the rest of the branches shown. | ||

27 |
Star | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will come close to creating one line of the star, but it doesn’t match up exactly with the given line. Modify and add blocks in order to complete the star. | ||

28 |
Star2 | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The pre-placed blocks will come close to creating one line of the star, but it doesn’t match up exactly with the given line, and the robot turns too far, further than where the next line would start. Modify and add blocks in order to complete the star. | ||

29 |
Ten Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | The robot starts at the top of the far left circle. Create a circle and drive the robot forward to keep creating more circles. | ||

30 |
Ten Parallelograms | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We have already learned how to create a parallelogram. For this activity, we will need to modify the blocks in order to create ten evenly rotated parallelograms. | ||

31 |
Twenty Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, loop, angle, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | Modify the blocks so that the robot traces over the twenty circles. | ||

32 |
Drawing a RGB Venn Diagram | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, circle, graphing, geometry, triangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block draws the red circle. Add the green and blue circles. Make sure that the circles are arranged so their centers form the vertices of an equilateral triangle with side lengths of 12 units: you may want to draw the triangle first. | ||

33 |
Two Two-Sized Circles | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, circle | 4.G.1, 5.G.3, 6.G.3, 7.G.2, 7.G.5 | We are given a function that makes circles of any specified radius. Use these blocks to trace the circles shown on the grid. | ||

34 |
Square | Fernando Angulo | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot 3 inches and turn 78°. Change the values of the blue boxes and add more blocks to trace the pattern shown in the grid. | ||

35 |
Three Squares | Naomi Okiddy | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot a distance of 5 inches and turn 45-degrees thrice, repeating the same sequence thrice. Change the values of the blue boxes to trace the pattern shown in the grid. | ||

36 |
Ten squares | Naomi Okiddy | 2017-06-06 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | The pre-placed blocks will drive the robot a distance of 5 inches and turn 45-degrees thrice, repeating the same sequence thrice. Change the values of the blue boxes to trace the pattern shown in the grid. | ||

37 |
Draw a Cat | Hailey Falk | 2017-06-21 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block will draw a circle at the origin for the face of the cat. Add drawing blocks to create ears, a nose, a mouth, whiskers, etc. | ||

38 |
Drive a Robot Along a Street | Hailey Falk | 2017-06-23 | Robotics, Coding, Math | 1,2,3,4,5 | robot, addition, drive | 2.OA.2, 3.MD.3 | The robot starts at point (3,3) on the grid. The pre-placed block will turn the robot 90 degrees so that it is facing point B. Add a block to drive the robot to point B. | ||

39 |
Draw a Bear | Hailey Falk | 2017-06-24 | Coding, Math, Art | 4,5,6,7 | drawing, circle, ellipse, graphing | 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block will draw a circle at the origin for the face of the bear. Add drawing blocks to add ears, a nose, a mouth, eyes, etc. | ||

40 |
Drive and Turn a Robot Along a Street | Hailey Falk | 2017-06-27 | Robotics, Coding, Math | 4,5,6 | robot, addition, subtraction, drive, turn | 2.OA.2, 3.MD.3, 4.MD.6 | The robot starts at point (3,3) on the grid. The pre-placed blocks will drive the robot forward 6 inches and turn right 90 degrees. Add blocks to make the robot drive to point B at (9,9) stop for one second, then drive to point C at (15,18). | ||

41 |
Snow Flake Fractal 1 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 4,5,6,7 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first two segments of the fractal. Add in the necessary blocks to complete the fractal design. Hint: you might want to use a loop to condense the number of blocks needed. Play around to see if you can come up with other alternate designs. | ||

42 |
Snow Flake Fractal 2 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 4,5,6,7 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first two segments of the fractal. Add in the necessary blocks to complete the fractal design. Hint: you might want to use a loop to condense the number of blocks needed. Play around to see if you can come up with other alternate designs. | ||

43 |
Snow Flake Fractal 3 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 6,7,8,9,10 | fractal, art, design, drawing segments, math (finding unknown), geometry (angles and length) | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first few segments of the fractal. Add in the necessary blocks in nest loops formation to complete the fractal design. Play around to see if you can come up with other alternate designs. | ||

44 |
Snow Flake Fractal 4 | Chau Nguyen | 2017-06-29 | Robotics, Coding, Math, Art | 7,8,9,10,11,12 | fractal, art, drawing, line segments, math, geometry, angles | 4.MD.C.5, 4.MD.C.6, 4.MD.C.7 | The pre-placed blocks drew the first few segments of the fractal. Add in the necessary blocks in nest loops formation to complete the fractal design. Remember, fractal is a never-end pattern, so try to see how much further can you complete this design. Play around to see if you can come up with other alternate designs. | ||

45 |
Drive Around a Roundabout | Hailey Falk | 2017-06-29 | Robotics, Coding, Math | 6,7,8 | robot, turn, angle, geometry, trigonometry | 2.OA.2, 4.MD.6, 7.G.4 | The robot starts at point A (-36,0) on the grid. The preplaced block drives the robot to point B. Change the blocks so that the robot drives to point C at (36,0). | ||

46 |
Multiplication 3x5 | Hailey Falk | 2017-07-05 | Coding, Math | 2,3,4 | multiplication, division, addition | Use three of the same blocks or a single block with a multiplication operation to move the robot to the green line. | |||

47 |
Four Car Chase CCW | Chau Nguyen | 2017-07-05 | Robotics, Coding, Math | 2,3,4,5,6 | Counter-clockwise, angles, non-blocking | The four cars/robots at each corner labeled A,B,C, and D are to chase each other around the 4squares block in a counter-clockwise manner. The pre-placed block already began Add in the necessary combination of blocks (NB and non-NB) to perform this action. | |||

48 |
Four Car Chase CW | Chau Nguyen | 2017-07-05 | Robotics, Coding, Math | 2,3,4,5,6 | Clockwise, angles, non-waiting | The four cars/robots at each corner labeled A,B,C, and D are to chase each other around the 4squares block in a clockwise manner. The pre-placed block already began Add in the necessary combination of blocks (NB and non-NB) to perform this action. | |||

49 |
Multiplication 4x6 | Hailey Falk | 2017-07-05 | Coding, Math | 2,3,4 | multiplication, division, addition | Use four of the same blocks or a loop that repeats one block to move the robot to the red line. | |||

50 |
Two Cars Roundabout | Chau Nguyen | 2017-07-10 | Robotics, Coding, Math | 7,8,9,10,11,12,F | angles, distance, arc, clock-direction, Riemann sum approximation, non-blocking function. | The pre-placed blocks drive the two linkbots to the entrances and attempt at the turn. Modify the existing blocks and add in new ones to navigate the two linkbots around the roundabout to reach their destinations (Robot1 goes from red to green entrance. Robot2 goes from orange to blue.) | |||

51 |
Baseball First Base | Hailey Falk | 2017-07-19 | Robotics, Coding, Math | 5,6,7,8 | robot, drive, graphing, coordinates | 2.OA.2, 5.G.2 | Modify the drivexyTo block to drive the robot to first base. | ||

52 |
Rectangle with Given Perimeter and Area | Linda Wu | 2017-07-19 | Robotics, Coding | 3,4,5,6,7,8 | geometry, pattern, square, angle | 2.G.1, 4.MD.5 | Right now, dimensionOne and dimensionTwo are both set to 0. Change them to create a route for the robot that traces a rectangle with a perimeter of 20 units and an area of 24 units. | ||

53 |
Drawing a Snowman | Linda Wu | 2017-07-19 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the middle body of the snowman. Add more blocks to draw other parts of the body, plus the arms, buttons, hat, and face. | ||

54 |
Rectangle with Biggest Area Given Perimeter | Linda Wu | 2017-07-19 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, square, angle | 2.G.1, 4.MD.5 | Change the numbers in the driveDistance blocks to create a rectangle for the robot to trace with a perimeter of 30 with the largest possible area. Currently, the area of the rectangle is 3 X 12 = 36. Can you increase the area while keeping the same perimeter? Use only whole numbers. | ||

55 |
Drawing a Penguin | Linda Wu | 2017-07-19 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body and head of the penguin. Add more blocks to draw the face of the penguin, and the white belly of the penguin. Add the feet of the penguin. Feel free to use your creativity. | ||

56 |
Animating a Ring | Linda Wu | 2017-07-19 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks animate the ring increasing and decreasing in size. Experiment with the code blocks and see what each part of the code does. Try slowing down the animation. | ||

57 |
Highway Race | Hailey Falk | 2017-07-24 | Robotics, Coding, Math | 3,4,5 | robot, multiplication, division, drive | 2.OA.2, 3.OA.7 | The robots are in a race to the finish line. Modify the red setSpeed block so that the Lego Mindstorm robot reaches the blue line in 3 seconds and wins the race! | ||

58 |
Tracing the Penalty Box | Linda Wu | 2017-07-24 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, square, loop, angle | 2.G.1, 4.MD.5 | Edit the pre-placed block so the robot traces out the bottom side of the rectangle and add more blocks to trace out the entire penalty box in a counter-clockwise direction (which is in the direction of the arrows), along the blue line. (Each square on the grid measures 3''x3''.) | ||

59 |
Baseball Home Run | Linda Wu | 2017-07-24 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates, drive | 2.OA.2, 5.G.2 | Add drivexy blocks so the robot passes each of the bases on its way to home plate. | ||

60 |
Baseball First Base using Trigonometry | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 8,9,10,11,12 | robot, drive, geometry, angles, trigonometry | 4.MD.C.5, 8.G.7, 8.G.8, G-SRT.11 | Modify the argument of the turnRight and driveDistance blocks to include mathematical expressions that will drive the robot to first base. | ||

61 |
Mow the Lawn | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 3,4,5,6 | robot, multiplication, division, area, decimal | 3.OA.7, 3.MD.6, 3.MD.7.b, 4.MD.3, 5.NBT.7 | It costs 5 cents per square feet for a robot mower to mow a lawn. This lawn has a height of 36 feet and a width of 36 feet. How much (in cents and in dollars) would it cost to use the robot mower to mow it? | ||

62 |
Highway Race | Hailey Falk | 2017-07-25 | Robotics, Coding, Math | 3,4,5 | robot, multiplication, division, drive | 2.OA.2, 3.OA.7 | The robots are in a race to the finish line. Modify the red setSpeed block so that the Lego Mindstorm robot reaches the blue line in 3 seconds and wins the race! | ||

63 |
Animating a Shooting Star | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, arc, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will animate the star moving horizontally across the screen. Add more blocks to show the trails behind the star. Edit the pre-placed blocks so the star falls in a parabolic path. | ||

64 |
Animating an Hourglass | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 7,8,9,10 | drawing, triangle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the outline of the hourglass with two triangles. They also will show the sand inside with a black triangle on the top half, and a black trapezoid on the bottom. Your task is to animate the hourglass so it begins with all the sand on the top and ends with all the sand sitting on the bottom. | ||

65 |
Animating Marbles | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks animate the red marble rolling to the blue marble. After they collide, the red marble is still and the blue marble rolls forward at the same speed the red marble was moving. After it rolls over the ledge, the blue marble falls with a parabolic arc. Add more blocks to create this animation. | ||

66 |
Animating a Circle Moving Up and Down | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The preplaced blocks animate the circle moving up 5 units. Add more blocks to animate the circle moving down 10 units, and moving up another 5 units back to where it started. | ||

67 |
Drawing a Scarf on a Snowman | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, graphing, geometry, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the snowman. Add a scarf using a Bezier curve. Make sure to use a no fill color block, and change the stroke width as necessary. Try different coordinates to see what works. You will want to think about layering when adding the scarf. The scarf should be drawn after the body and before the head. | ||

68 |
Two Robots Passing on a Highway | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 3,4,5,6,7 | speed, robot, drive | 6.EE.C.9 | The linkbot moves at 8 in/sec and the mindstorm moves at 4 in/sec. When do they pass each other? | ||

69 |
Mixing Solutions | Linda Wu | 2017-07-26 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the animation of the pouring of solution from the red container into the blue container. The red container contains salt water that is 15% salt by mass. The larger blue container contains 3 cups of salt water that is 40% salt by mass. How much of the salt water from the red container must be added to create a mixture that is 25% salt by mass? Edit the first block and set "amountRedSolution" to the correct number. | ||

70 |
Drawing a Cardinal | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the cardinal. Add more blocks to complete the image. Draw the crest of the cardinal, the beak, and the eye. | ||

71 |
Drawing a Smiley Face | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the yellow circle of the smiley face. Add an arc for the smile, with angles specified using the image from the initial prompt. Add 2 circles for the eyes. | ||

72 |
Using a Robot for Addition and Subtraction | Linda Wu | 2017-07-31 | Robotics, Coding, Math | 2,3,4,5,6,7,8 | addition, subtraction, trace | 2.OA.2 | Add driveDistance and traceColor blocks to calculate 8 + 9 - 3. The final position of the robot should give the answer. The first block should drive the robot to the light blue line, the second to the red line, and the final block should take it to the dark blue line. | ||

73 |
Baseball with Two Robots | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 5,6,7,8 | robot, graphing, coordinates, drive | 2.OA.2, 5.G.2 | Add drivexy blocks so the linkbot moves from home plate to first base and the Mindstorm simultaneously moves from first to second base. | ||

74 |
Baseball Double | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add and edit drivexy blocks so the robot passes first base on its way to second base. | ||

75 |
Animating a Cannonball | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 7,8,9,10 | drawing, circle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The preplaced blocks draw the cannon. Add a cannonball that begins at (7.5, 7.5), reaching its maxing height at (16, 16) that falls to ground. | ||

76 |
Drawing Legs on an Animal | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 4,5,6,7,8 | drawing, rectangle, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body and one leg. Add the other three legs. Two legs should be drawn farther away, in a darker color. | ||

77 |
Drawing a Red Mouth | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the big yellow circle. Add 2 more circles for the eyes, and an ellipse for the mouth. | ||

78 |
Mowing a Small Lawn | Linda Wu | 2017-07-31 | Robotics, Coding, Math, Art | 3,4,5,6 | robot, multiplication, division, area, decimal | 3.OA.7, 3.MD.6, 3.MD.7.b, 4.MD.3, 5.NBT.7 | It costs 5 cents per square feet for a robot to mow a lawn. This lawn has a height of 5 feet and a width of 6 feet. What is the area of the lawn, and how much does it cost for the robot to mow the lawn? | ||

79 |
Drawing a Koala | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, graphing, geometry, animal | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the body of the koala. Add the head, the face, and the legs of the koala. Change the colors of the different shapes as necessary. Try different dimensions and sizes to see what looks best. | ||

80 |
Drawing a Bluebird | Linda Wu | 2017-08-03 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the bluebird. Add more blocks to complete the image. | ||

81 |
Drawing a Carrot Nose | Linda Wu | 2017-08-04 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks remove the stroke color and draw a face. Add the carrot nose by drawing an orange triangle on the face. | ||

82 |
Driving Through an Obstacle Course | Linda Wu | 2017-08-04 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, angle, triangle, drive | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course to the star. Make sure you do not cross the tape! You may use drivexy blocks, or use the turn right, turn left, and drive distance blocks. | ||

83 |
Drawing a Kestrel | Linda Wu | 2017-08-04 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the head of the kestrel. Add more blocks to complete the image. | ||

84 |
Drive along a Riverbank | Hailey Falk | 2017-08-07 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add drivexyTo blocks to drive the robot along the riverbank to point B. Make sure to stay inside the path! | ||

85 |
Drawing Stars | Linda wu | 2017-08-07 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry, star, random | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block sets the background to black. Use one loop to draw stars and another to draw circles. | ||

86 |
Obstacle Course with Different Angles | Linda Wu | 2017-08-08 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, angle, triangle, drive | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course to the star. Make sure the robot does not cross the tape! You may use drive distance, turn right, and turn left blocks. | ||

87 |
Draw Hello World | Hailey Falk | 2017-08-11 | Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, rectangle, circle, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will set the background color and draw Hello, World! Use the circle, rectangle, line, ellipse, triangle, arc, arc sector, star and arrow drawing blocks to create your own custom design. | ||

88 |
Drawing Stars in a Triangular Formation | Linda Wu | 2017-08-11 | Robotics, Coding, Math, Art | 6,7,8,9,10,11 | drawing, star, triangle, graphing, geometry, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will set the background and fill color of the stars. Draw the stars in the pattern shown in the initial prompt. You will need to use multiple loops to do this efficiently. | ||

89 |
Drawing a Simple House | Linda Wu | 2017-08-11 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the chimney and grass. Draw the rest of the house by adding different shapes, lines, and fill color blocks to change the colors as needed. | ||

90 |
Driving Through a Simple Obstacle Course | Linda Wu | 2017-08-11 | Robotics, Coding, Math, Art | 2,3,4,5,6,7,8 | geometry, pattern, angle, drive | 2.G.1, 4.MD.5 | Modify the pre-placed drive block and add more blocks to drive the robot through the obstacle course to the star. Make sure you do not cross the tape! Use the turn right and turn left blocks and drive blocks. | ||

91 |
Drawing a Bicycle | Linda Wu | 2017-08-11 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the body of the bicycle. Add more blocks to add wheels, a seat, handlebars, and the rest of the frame of the bike. | ||

92 |
Obstacle Course with a Semicircle | Linda Wu | 2017-08-14 | Robotics, Coding, Math | 4,5,6,7,8 | geometry, pattern, angle, drrobot, geometry, pattern, angle, drive, circleive, circle | 2.G.1, 4.MD.5 | Modify the pre-placed blocks as needed to drive the robot through the course. The robot currently does not complete the semicircle in the obstacle course. Drive the robot through the obstacle course to the star. The dots on the board indicate where the semicircle begins and ends. | ||

93 |
Animating a Car | Linda Wu | 2017-08-14 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, animation, loops, circle, rectangle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will animate the car moving across part of the screen. Edit the existing blocks to make the car move all the way across the screen. Only one wheel is present in the animation, so you need to add another wheel in front of the existing wheel. | ||

94 |
Tower Climb | Hailey Falk | 2017-08-15 | Robotics, Coding, Math | 5,6,7,8 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | Add drivexyTo blocks to drive the robot to each point along the buildings. | ||

95 |
Drawing a Simple Flower | Linda Wu | 2017-08-18 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, circle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the flower. Add 3 more petals and fix the leaves of the flower. | ||

96 |
Transforming to Duplicate a Simple Flower | Linda Wu | 2017-08-18 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, circle, graphing, geometry, translation | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the left flower. Edit and add blocks as needed to transform the flower shifted 12 units to the right. Use a count loop to do this efficiently. | ||

97 |
Drawing an Umbrella in the Rain | Linda Wu | 2017-08-21 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, arc sector, circle, graphing, geometry, random, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the umbrella. Edit the first loop so instead of 2 light blue circles, 5 circles are drawn to create the bottom edge of the umbrella. The raindrops are currently circles. Add triangles on the top halves of the circles to create the proper raindrop shape. | ||

98 |
Drawing an Umbrella from Above | Linda Wu | 2017-08-23 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, circle, graphing, geometry, random, loops, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a funny looking umbrella. Fix the x and y variables in the loop and the count block so that the umbrella created has 8 vertices and 8 sides of equal size, as shown in the initial prompt. You will need to change the values inside the cos and sin functions, and the number of times the program loops. You also need to add 25 raindrops in random locations. Do this using a loop. | ||

99 |
Drawing a Pie Chart | Linda Wu | 2017-08-23 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, chart, sector, random, circle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a pie chart of equal thirds. Using the arc sector block, create a pie chart that represents the reviews for a movie reviewed by several people. 5 people gave it 1 star, 6 gave it 2 stars, 7 gave it 3 stars, 8 gave it 4 stars, and 9 people gave it 5 stars. Label the pie chart. | ||

100 |
Drawing a Stick Figure Walking | Linda Wu | 2017-08-23 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, rectangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the dirt and the grass. Modify the blocks so the dirt road lies between two patches of grass. Add the rest of the stick figure: the head is drawn for you. | ||

101 |
Drawing an Umbrella with Slanted Rain | Linda Wu | 2017-08-24 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, arc sector, circle, graphing, geometry, random, loops, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the umbrella. Edit the first loop so instead of 2 light blue circles, 5 circles are drawn to create the bottom edge of the umbrella. The raindrops are currently going straight down. Change them so they are at an angle of 45 degrees. | ||

102 |
Drawing a Pie Chart with Percentages | Linda Wu | 2017-08-24 | Robotics, Coding, Math, Art | 6,7,8,9,10 | drawing, graphing, geometry, chart, sector, random, circle, percentage, fraction | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw a pie chart of equal thirds. Using the arc sector block, create a pie chart that represents the reviews for a movie reviewed by several people. 5 people gave it 1 star, 6 gave it 2 stars, 7 gave it 3 stars, 8 gave it 4 stars, and 9 people gave it 5 stars. Label the pie chart with percentages. | ||

103 |
Drawing a Christmas Tree | Linda Wu | 2017-08-26 | Robotics, Coding, Math, Art | 4,5,6,7,8,9 | drawing, ellipse, triangle, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw part of the body of a Christmas tree. You can modify the existing block and add more overlapping triangles to create the tree. Add ornaments and the trunk of the tree. You can add text to the image using the text string block, under the drawing tab. | ||

104 |
Drawing a Road in One-Point Perspective | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, triangle, function, translation | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed block draws the road and one tree. Edit the function at the top so that it takes x, y, and s variables to draw a tree whenever called. The x and y coordinate determine the location, while s determine the size of the tree. | ||

105 |
Drawing a Nose | Linda Wu | 2017-08-26 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, arc, graphing, geometry | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the face. Add a slanted line and an arc to create the nose. | ||

106 |
Drawing a Nose with a Bezier Curve | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, graphing, geometry, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the face. Add a Bezier curve block from the drawing blocks to create the nose. The first and last x and y coordinates determine the starting and end points of the curve. The middle coordinates guide the shape of the curve. Experiment with different coordinates to see how it works! | ||

107 |
Drawing Eyebrows | Linda Wu | 2017-08-30 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the eyebrows and the eyes. Use different fill color blocks to change the colors of different features. | ||

108 |
Drawing a Self Portrait | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, face | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw a self portrait. Use different fill color blocks to change the colors of different features. | ||

109 |
Drawing a Person with Curly Hair | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the other features (hair, eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. | ||

110 |
Drawing a Person with a Hat | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face and the hair. Add more blocks to draw the other features (hair, eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. Add a hat. | ||

111 |
Using Simpler Fractions to Draw a Face | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, fraction, proportion, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5, 4.NF.B.3 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw features at the appropriate locations. The eyes will be circles that are located on the red line, which is located halfway down the face. The bottom of the nose will touch the green line, 3/4 of the way down the face. The bottom of the smile will touch the mouth line, 7/8 of the way down the face. The face is 24 units in height. | ||

112 |
Using Fractions to Draw a Face | Linda Wu | 2017-08-31 | Robotics, Coding, Math, Art | 5,6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, fraction, proportion | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5, 4.NF.B.3 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw features at the appropriate locations. The eyes will be circles that are located on the red line, which is located halfway down the face. The bottom of the nose will touch the green line, 3/4 of the way down the face. The bottom of the smile will touch the mouth line, 7/8 of the way down the face. | ||

113 |
Drawing a Smiley Face with Features | Linda Wu | 2017-09-04 | Robotics, Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle, bezier | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add more blocks to draw the other features (eyes, eyebrows, nose, mouth). The nose should be drawn with a Bezier curve. | ||

114 |
Drawing a Mouth | Linda Wu | 2017-09-04 | Robotics, Coding, Math, Art | 6,7,8,9 | drawing, ellipse, arc, graphing, geometry, angle | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks will draw the ellipse to provide the shape of the face. Add an arc to draw the mouth. Experiment with different angles and radii. | ||

115 |
Drawing a Cube with Triangles | Linda Wu | 2017-09-04 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, triangle, cube, 3D object | 2.OA.2, 5.G.2 | In 3D graphics, more complex shapes are usually created using triangles. A triangle is a simple polygon and the vertices of a triangle will always be co-planar. Other objects can be split into triangles, so using triangles to create complex objects is an efficient method. The pre-placed blocks draw 2 of the 6 triangles. Add the rest of the triangles using the appropriate colors. | ||

116 |
Animating a 3D Cube and Triangles | Linda Wu | 2017-09-04 | Robotics, Coding, Math | 6,7,8,9,10 | graphing, coordinates, animation, loops, triangle, cube, 3D object | 2.OA.2, 5.G.2 | In 3D graphics, more complex shapes are usually created using triangles. A triangle is a simple polygon and the vertices of a triangle will always be co-planar. Other objects can be split into triangles, so using triangles to create complex objects is an efficient method. The pre-placed blocks draw a cube with 6 triangles in 3 different shades of blue. Add a loop to animate the triangles moving away from the center and another to animate them moving back into a cube. | ||

117 |
Drawing the Olympic Rings | Linda Wu | 2017-09-04 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, circle | 2.OA.2, 5.G.2 | The pre-placed blocks draw the blue ring and the centers of the other rings. Add the other rings with the appropriate colors so the centers are where the points are. You may remove the points when you are done. | ||

118 |
Drawing Regular Polygons | Linda Wu | 2017-09-04 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, polygon, regular | 2.OA.2, 5.G.2 | The pre-placed blocks draw and label a regular, or equilateral, triangle and a square. Add more blocks to draw the rest of the regular polygons. Adjust side lengths as necessary to keep the shapes at about the same size. Make sure to label them correctly. | ||

119 |
Turnover in Basketball | Linda Wu | 2017-09-04 | Robotics, Coding, Math | 5,6,7,8,9,10 | robot, graphing, coordinates | 2.OA.2, 5.G.2 | The pre-placed blocks drive the Linkbots to their corresponding dots on the other side of the court. Get the Mindstorms to the other side of the court. The green robot moves to the green dot and the red one moves to the red dot. You may use drivexytoNB blocks, or choose to use trigonometry and driveDistanceNB blocks if you want a challenge. | ||

120 |
Animating the Front View of a Car | Linda Wu | 2017-09-05 | Robotics, Coding, Math, Art | 6,7,8,9,10,11,12 | drawing, triangle, graphing, geometry, animation, loops | 2.G.1, 5.G.2, 7.G.1, G-CO.4, G-C.5 | The pre-placed blocks draw the two trees in the distance and provide a function called drawTrees which draws trees at given x and y coordinates at a scale of s. Add more blocks to animate the trees moving closer. The movement of the trees should follow the green lines. The center of the green triangles should always be on the green lines. The left line has a slope of 1/3 and the right line has a slope of -1/3. As the trees get closer, they should also get bigger. | ||

121 |
Driving through a Square Obstacle Course | Linda Wu | 2017-09-23 | Robotics, Coding, Math | 3,4,5,6,7,8 | geometry, pattern, angle, drive, robot, trace | 2.G.1, 4.MD.5 | Add blocks to drive the robot through the obstacle course. The obstacle course is a square: drive the robot in a clockwise direction back to where it started at (4, 4). | ||

122 |
Drawing a Rectangular Prism | Linda Wu | 2017-09-24 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, prism, 3D Object | 2.OA.2, 5.G.2 | The pre-placed blocks draw one face. Draw the rectangular prism by adding two other faces using the quad blocks and dashed lines to indicate hidden edges. Label the dimensions of the rectangular prism. | ||

123 |
Drawing a Pyramid | Linda Wu | 2017-09-24 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, pyramid, 3D Object | 2.OA.2, 5.G.2 | The pre-placed blocks draw one face. Draw the rest of the pyramid with triangles and lines. Make sure to go over hidden edges with dashed lines. | ||

124 |
Drawing a Sphere | Linda Wu | 2017-09-24 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, sphere, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a circle. Add ellipse arcs to make the sphere appear 3D. Label the sphere. | ||

125 |
Drawing a Cone | Linda Wu | 2017-09-24 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, cone, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a triangle. Add more blocks to create the shape of the cone. Add lines to outline the features of the cone, and add text to label the cone. | ||

126 |
Drawing a Cylinder | Linda Wu | 2017-09-24 | Robotics, Coding, Math, Art | 5,6,7,8,9,10 | graphing, coordinates, cylinder, 3D Object, ellipse arc | 2.OA.2, 5.G.2 | The pre-placed blocks draw a rectangle. Add ellipses and ellipse arcs to make the shape of the cylinder. Label the cylinder. | ||

127 | Driving through a Randomly Generated Obstacle Course | Linda Wu | 2017-09-25 | Robotics, Coding, Math, Art | 3,4,5,6,7,8 | geometry, pattern, angle, drive, robot, trace | 2.G.1, 4.MD.5 | Add blocks and edit the existing block to drive the robot through the obstacle course. The robot begins at the origin. Follow the blue path with the robot. The robot finishes on the center of the star. |